The auto-aim works ok I think… if you hold the mouse button down then it keeps whatever it targeted “locked” until it is destroyed, but if it moves out of your field-of-view, it reverts to firing straight ahead unless some other target wanders into range and view.
20 August 2007
I am the CRATE MASTER (flat packed variety!). Unfortunately today I got roped into doing chores for my mum, ie. assembling some horribly fiddly flat-packed chests of drawers. Also watched a film (Ultraviolet - it’s pants, don’t bother). And, erm, didn’t get much of anything done.
21 August 2007
Been working on moving platforms today. Platforms will stick to the type of floor tile they are spawned on, so this lets me create platforms that bounce back and forth (automatically, or a one-shot when the player steps on it each time), and platforms that attept to follow a “route” by not turning back 180 degrees if they can help it but instead rotating 90 degrees. A few more puzzles and fun we’ll have with those, methinks. You can check 'em out in a room in the bottom right (yes! a new build!) Beware - a platform starts moving pretty much as soon as you’re on it - if you don’t clamber on to it properly you might get nudged off by a wall!
In order to get platforms in I had to stick them in on layer 2, so they’d appear above the floor tiles but below the gidrahs and player etc. This meant I had to tweak the layers of all the sprites and emitters, bah. Well, I don’t know why I’m complaining, it only took about 5 minutes to do.
There’s one more platform type I’ve yet to do, which is the “vehicle” type, which basically you control when you clamber inside. Not sure how to disembark from it though - perhaps disable the fire button and use it to get out of the vehicle? Dunno yet.
Crate reset switch seems to be broken. Not sure why yet.
Music: Dr Phibes and the House of Wax Equations - Hypnotwister, Massive Attack vs Mad Professor - No Protection