Transport Tycoon goes Java

My intentention is to base the game (GUI and graphics) part on the original TTD and then enhance the gameplay with some features of other sim games which i find more interesting and should have been in TTD as well like bridge and tunnelbuilding.

why would my fps counting be inaccurate? I just calculate the time neede to draw a frame so that should be accurate

the reason why i dont use imageio is because just slows down my game sooo much using toolkit is much beter and has the same output

my volatileimages class is idd useless but there are some other classe useless but i just included them because i might them later

I started writing a TTD clone in java a couple of years ago, but got distracted before I’d written much… All I did was load the the TTD graphics and levels in and display the landscape.

Still, if you’re interested I can dig out my code and send it to you, there might be something useful in there…

that would be very kind of you for the moment i am a bit stuck with all the menus because i need to draw them myself and catch all the button events and so i am looking for a a way to still use the awt components so i dont have to all that myself

Yup, same here. I started using Java2d, and I found it wasn’t quite that smooth in operation, so I switched to JOGL which has worked out much better. Although, I did also want to put large alpha blended textures into the game once the gameplay was sorted so j2d wasn’t really an option for the rethought goals anyway.

Just a small question: is this project dead?