5,25" floppies?!?! What did you do with those? Got a toaster with a USB port? ;D Anyhow, the novel included in the manual alone is worth the price!
Still playing it on DOS-Box. By the way, the original Elite was about 22k in size … so quite a challenge to wrestle it down to 4k, despite all the help the api provides.
Brief status update: Finished the second iteration last week and ended up at 5.5k compressed. Now coding the third iteration, with many new ideas … there is hope It looks like the space sim part (including models and all string resources for the trade sim) will end up at 3.2k, so at least a streamlined version of the trade sim should be possible.
Stuff I definitely had to drop: Station and docking (you just fly straight at the planet until you automatically land), Thargoids, multi-galaxy, tribbles ;D.
Stuff that exceeds the original elite: Flat-Shaded graphics and the option to purchase a new ship (as a long-term motivation)
Galaxy size is 1024 systems. Boa, Mamba, Kraith, Viper and Cobra are included. So is asteroid mining, cargo pickup, refuelling at sun.
Nuff said, now I better go and live up to the promises