TinyCham

40x30 pixels, ega colors, more fun to code than you could possibly believe! =D

http://www.mojang.com/notch/chambered/tiny/monster.png

Playable demo this weekend, perhaps with a twist or two!

Ooo! Can’t wait - I’ve got my tiny sword ready: †

Turns out I lied! :-/

I suddenly ran out of inspiration again. At least I managed to finish a game (blast passage) this run. =D

Blast you! I was looking forward to playing this one. I now have a very strong urge to drop my current project and make a 40x30EGA game… I hope your happy… For future reference, do not post teaser screenshots unless you are ultra motivated.

Reminds me of this game ;D
http://www.p01.org/releases/DHTML_contests/files/DEFENDER_of_the_favicon/

Ok, inspiration struck again! =D

Presenting a very alpha version of Eye of the Onlooker II - The Legend of Tinymoon!
Yes, it’s a remake of Eye of the Beholder 2, in 40x30 pixels. =D

http://www.mojang.com/notch/eoo/wolfattack.gif

http://www.mojang.com/notch/eoo/portraits.gif

Inspiration is a fickle companion, mine tends to respond well to feedback so I really should make an effort to reciprocate. I must say I love the tiny remake idea. I could just picture a grid of 400 of these games on a single 800x600 screen all beckoning to be played. Coming along nicely, keep it up!

Wow…

So tiny…

Not to put a damper on things, but I had no idea where I was because it was so small. I found it very difficult to successfully navigate.

Looks cool - scale it up x4 instead of x2 :smiley:

I might have to let the player select the scale. =) Some people prefer the current (x3), some prefer the last one (x4).

Demonpants: I think the forest level is the hardest one to navigate, it should get better once you’re inside with the solid walls. Hopefully.

I really appreciate it, thanks =D

Nice job. The only problem I have is selecting an option. Like when I find the hidden stairs I can select Go Down or Stay. But when I press Enter or Space to select go down, nothing happens. I tried a bunch of other keys but couldn’t find the right one.

Yeah, they don’t actually work yet, unfortunately. =)

Wheee fun. I think I “beat” it. Ran around trying to figure out the space until I was reasonably sure I had seen everything.

I actually didn’t think the space was toooo confusing. But an m for map would be fantastic, since I think you’ll have issues fitting that on the edge of the screen.

Cool work so far though, stylish and fun to run around. I’d let users skip the scrolling text when you run into an option, though.

More please :slight_smile:

Good idea! I’ll have a small delay first, though, to prevent people running away from a monster accidentally skipping a message.

Hi…cool game!!

I always wanted to create a similar game using Java2D for better compatiblity, but I found no easy way to code a texture mapper. How have you done this?? That would be VERY interesting for me :slight_smile:

Thank You!

cool except that it keeps saying “Look tinymoon lies ahead!”

This one doesn’t actually use any texture mapping at all, but many of my other projects use some kind of texture mapping.

It’s a bit of a complex subject, though. =)