Tiger, Mustang, Dolphin

D has moved entirely in the wrong direction as far as I’m concerned. Lovely language I’m sure (except pointers, good grief!) but the whole point of Java for me was the bytecode and WORA with a single binary.

I can’t believe it even to this day but both of my games are running from the same build on 3 different OSs! I put in 0 effort to make this happen. I’ve broken into the very cliquey OSX market for nothing. This was a major barrier to the Mac market before: the dearth of Mac applications and games is largely due to the fact that it takes effort to port and the effort was seldom perceived to be worth the aggravation.

The same goes for Linux, except it geniunely isn’t worth the aggravation because none of those pikey bastards ever pays for anything anyway. (One lousy sale to date on Linux, after nearly 2 years in business. I’ve made $15 out of a whole operating system). But still, it’s there, ready and poised to take the world by storm if it takes off unexpectedly.

Cas :slight_smile:

I’m really looking forward to that 8-page writeup about what’s wrong with generics. I realise it’s not a perfect solution, but it makes code more readable and undrestandable. Personally I like the syntax (what’s so ugly about < and >?), and saving me all those casts makes it all look good.

That, in and off itself, should make it a worthwhile feature. As has been noted here: code readability is paramount!

As for bugs, which are these? I’m not trying to be snide, I just want a list of them so I can keep away from them untill they’re fixed (hopefully).

[quote]I’m really looking forward to that 8-page writeup about what’s wrong with generics.
[/quote]
Will have to wait until:

  • JGFv3 is launched
  • all the various content-editors are assigned and I’ve explained enough to them that they can do it without me
  • the programming competition is launched and running OK
  • I get some spare time from writing my book; given all the above still needs doing, I’ll be playing catch-up on the book for a while yet to come

Which is probably no bad thing. By the time I’m ready to finish it off, I’ll probably have found more ammo :).

One of D’s strongest points is string manipulation. It is blazingly fast. If you need to manipulate large amounts of text quickly, that’s a perfect case. Delegates and mixins lend themselves to flexible (and different) GUI library design. Scientific data manipulation and display are also good cases for D, with the high precision real type and built in complex numbers (there were some scientists that were putting D through its paces and giving positive feedback on the NG).

I don’t see D as a viable alternative to anything right now except in limited circumstances - give it 6 months ~ a year. But I’ve found it much more enjoyable to work with than C++. The jury’s still out on if I like it better than Java yet. I’m too hooked on dynamic class loading (among other things). But to have some of Java’s features in a language that interfaces easily with C and produces and easily distributable executable is very, very tempting.

just check out this site for cool interviews including the one u ppl r talkin about.

http://www.kingsofchaos.com/recruit.php?uniqid=jeztw8h4

begone jerk

Heh, Matzon is always on the trolls like a flash! Kinda fun to watch him/her/it chase them around the board :slight_smile:

Edit: Oh, and sorry about being offtopic on this post. I know.

heh… I always just create my own data structures :slight_smile: I figure if I just do the same thing the crazy classes would do with my own little array, I can skip all casting altogether!