Ehhhhhhhhhhhhh yay!!! I feel like I won a lottery and my life is complete!!! At last I found a bug that caused my FBO lighting to look crap!
Thanks again theagent you made this possible.
I don’t really get it. There are all these “beginner” tutorials for opengl and such which don’t really teach anything… And there is literally no source code(I didn’t find any…) for stuff like this simple 2d lighting… Fek.
Ow… Just noticed… It doesn’t look as perfect as I would like. Is there a blending mode that isn’t additive (r + r) but rather if(new.r > curr.r) curr.r = new.r
Is there a way to implement something like dis?