Ah yeah, they sit in the north west corner… try their coffee machine
I did! Now i’m supposed to find some guy called RingRing or similar. But again, i’ve no idea where to find him. I’m not asking for quest makers, but a little quest log and some additional description like “you’ll find him east of the town hall” or whatever would be helpful. One very minor issue that i noticed: The combat window has a close icon, but it doesn’t seem to do anything.
Ah ja, Dipl.-Ing Ringring, you’ll meet him while exploring the city
I currently thinking of some kind of travel-diary-book with all the information.
You can right click on the “x”, that will quit the game in case mosnters are too hard!
graphics are not super good but still good. you catch a mood there.
more important - you seem to have a solid system going on, what is more important in the beginning. you can redo/replace graphics later anyway - with time or help
keep it up!
Hello again!
Summer is over, I am still working on this project I included most of the suggestions by EgonOlsen, especially the key movement thingy works now even better also for myself, thanks
And here a screenshot to get an idea of the new Quest Log. Whenever you get a new quest (mainly while talking to NPCs), the golden Quest Chicken on the top quacks. If you solve a quest, it sparkles and you get some coins. A new Demo is coming soon
A quest chicken makes me want to play this game
…and here it is: Demo Version V3!
It includes the announced Quest Chicken, and also the controls have greatly improved. Thanks again EgonOlson for your input! :point:
Download here and have a great Sunday:
English: www.captainsoft.de/demo_en/tad.zip
German: www.captainsoft.de/demo_de/tad.zip
Enjoy!
Mathias
Unlocked rusty lock due to foretold activity.
Thanks Riven! :point:
Ja, it’s true, the last post was a really long time ago… but I’m still working on finetuning and bugs - and the Outro - a sign that the game is almost finished, no!?
I’m targeting the release to take place in the midth/end of May (this year). I want to finish it finally before going totally crazy (and have also tons of ideas for a sequel) btw… i’m currently checking distribution options via Steam, GOG, etc.
So to the screenshot: What happend? Why are Owsed and Nowsed still hungry at the end of the game? Find out soon!
And I made an exclusive extra for the Java-Gaming Community: an animated gif (I changed the animations a bit - still everything is pure Swing, I’m also planning to release the source code after publishing).
Stay tuned!
Mathias
Yeaah Fighting. Evil
Today I’d like to present the combat system. Maybe in previous screenshots, you noticed the pink steam clouds. These indicate that there is trouble around. Once the party gets near them, the combat screens appears. Each of the four party members can attack the monsters, causing an “out of puff” state. The duration depends on the fitness and the type of attack. There are special attacks, for instance the Detective can try to “arrest”, causing the monster to disappear immediately. You can always use items out of your “power-belt”, like sweets, bombs, or magic. Tipp: if the monsters are “attacked”, they can not fight back for a short time.
And because it’s the java gaming board, here is a preview how it is implemented:
First release the game, then release the source code
Stay tuned, Mathias
Hello again!
I found that the game is (almost) ready to get released. At least I enjoy it when playing it through There is of course lots of stuff to improve, but I need to go on now - either with life or the next game.
In order to publish it, I put the game on Steam Greenlight. This is not necessarily the audience the game is aimed for (lots of AAA titles there, wheras my game is enjoyed by people who liked Ultima 7 in 1992… :), but just for the fun of it…
And this trailer I made to support the campaign:
NSSKIwoe1_E
Enjoy it - I’ll get some beers now,
Mathias