[quote]Just in case anyone is interested, I’ve moved my stuff over into JOGL from Java2D. Its here,
http://www.cokeandcode.com/astroprime
I’ve actually put together an abstraction layer which can be implemented in Java2D or JOGL, so hopefully I can always swap back if needs be
Kev
[/quote]
I’m totally new to JOGL, buy I’m interested in alternatives to Java2D.
Are you using hardware rotations in your game?
If yes, how do you replace them if you have to turn back to Java2D?
Rotations with this library are sluggish. So I don’t think there’s a real way to turn back…
Maybe I’m wrong.