I’m at work right now so I only played with it a bit, but did find one mode that caused the red box syndrome
Trying option :17
GLCapabilities [DoubleBuffered: false, Stereo: false, HardwareAccelerated: false
, DepthBits: 16, StencilBits: 8, Red: 8, Green: 8, Blue: 8, Alpha: 0, Red Accum:
0, Green Accum: 0, Blue Accum: 0, Alpha Accum: 0 ]
surprisingly a lot of modes seem to work just fine on this machine, a dell with an Intel 82815 onboard graphics chip with 4mb ram, running default drivers. My laptop will be the true test though.
Anything allocating something other than 8 bits per component (ie 5 or 3) just results in a blank white screen.
This seems to be the best mode I’m capable of…
Trying option :2
GLCapabilities [DoubleBuffered: true, Stereo: false, HardwareAccelerated: false,
DepthBits: 32, StencilBits: 8, Red: 8, Green: 8, Blue: 8, Alpha: 0, Red Accum:
16, Green Accum: 16, Blue Accum: 16, Alpha Accum: 0 ]