So far all of these demos are running fine on OSX.
[quote]So far all of these demos are running fine on OSX.
[/quote]
Good news! So this means Xith3d is really a Java 3d API which runs on all major plattforms (or to be correct: on all with a recent JVM plus JOGL binding). Way to go!
amazing, considering how little testing has been done on a Mac OS X.
I’d love someone with a SPARC to try out our demos - I even have the sparc jogl binaries up on the xith.org JWS but so far no takers
in fact - Xith3D was working on Macs before Java 3D was (well at least before the first developers alpha)
Will.
Addition to Pixel&Vertex shaders and GF3 for anyone who is using an old GF3 like me. By default it is not capable of performing GeforceFX related instructions but with the 53.03 drivers and a small Tool named aTuner it is possible to emulate the newer chip!
Of course CubeMap Reflection (Fragment/Vertex shaders accelerated) runs at 2 fps but I can watch its beauty by now (no more black holes)!
http://www.3dcenter.org/atuner/
Start it, click on OpenGl Extra, enable EmulateGeforceFx - that’s it
Hi,
I have just started doing coding with xith3d and still trying to learn as much stuff as I can.
I was surprized that it was possible to get > 100 fps but in all the tests I conducted on demo and samples provided, I couldn’t get anywhere near there, but averaging around 40fps. Is there a way to improve performance that I had missed?
a new computer and new graphics card would probably help
(Icould do with those too)
updating your drivers is always a good idea too if you haven’t already.
Will.
[quote]amazing, considering how little testing has been done on a Mac OS X.
[/quote]
I’ve been testing Xith stuff on OSX almost exclusively and any issues end up making their way into a new JOGL release Lately however we’ve built up our own little GL binding which is a lot more straightforward and works better with our approaches.
[quote]I was surprized that it was possible to get > 100 fps but in all the tests I conducted on demo and samples provided, I couldn’t get anywhere near there, but averaging around 40fps. Is there a way to improve performance that I had missed?
[/quote]
My guess: you have NVidia card and VSYNC enabled (well, any card and VSYNC enabled). This will not let you to go higher than framerate of your screen. Try to disable VSYNC (sometimes referred as “synchronization to vertical blanking interval”).
Yuri
The latest demos on my GeForce Fx Go5650 on Debian Linux:
Texture CubeMap 320-350fps
CubeMap Reflection (Fragment/Vertex shaders acc) 80-100fps
Cubic Environment Bumpmap (Fragment/Vertex shaders acc) 90-160fps (varies much)
Cubic Water reflection 165-175fps
Hi all,
im trying to run the Water example and the 3dsloader goes awol.
Any idea what class is incompatible.
jsdk1.4.2.04 on win XP
C:\Games\xith3d\water>java -cp .;3dsloader.jar WaterSimulation
Exception in thread “main” java.lang.IncompatibleClassChangeError
at
org.newdawn.xith3d.threeds.SclTrackProcessor.process(SclTrackProcesso
r.java:97)
at org.newdawn.xith3d.threeds.TDSLoader.processChunk(TDSLoader.java:125)
at org.newdawn.xith3d.threeds.TDSLoader.load(TDSLoader.java:92)
at JCDScene.RippleFactory.getPond(RippleFactory.java:159)
at WaterSimulation.scene(WaterSimulation.java:135)
at WaterSimulation.<init>(WaterSimulation.java:83)
at WaterSimulation.main(WaterSimulation.java:46)
: i’ve tried the xith-tk tool - kit one and the one from here
http://users.xith.org/JavaCoolDude/JWS/lib/
same result >:(
The demos were written against an older version of Xith I’m afraid.
Kev
[quote]The demos were written against an older version of Xith I’m afraid.
Kev
[/quote]
Thanks.
I just threw the “offending” code out ;D
What was the offending code? Im running into the same probelm with my game that I just updated to the new codebase… Thanks!