The Alien Flux Development Diary (aka XAP)

Nope, that’s the wrong one :slight_smile:

The real one you can try is here. Or at least, it will be, in about 20 minutes from this post.

It’s still alpha code, and you still need a Geforce or Radeon (or basically a card that supports ARB_texture_env_dot3) to run it. The new targeting effects are temporary, and the powerup graphics aren’t finished yet, but it’s very nearly complete.

Cas :slight_smile:

5+ MB download (damn modem !) and … 1 sec run

OpenAL 1.0
java.lang.NullPointerException
Fatal Error: JNI methodID = 0 (maybe incomplete .usg file)
Runtime error #9301(trap) in JET
Please, contact Excelsior Support Dept. at support@excelsior-usa.com
:-/

Config :
Athlon XP 1700+
Win XP
Matrox Millenium G400

silly question, but what do i need to do in order to get rid of the “You need an OpenGL compatible card…” box when attempting to run with my “new” GeForce2 MX card?

edit: win2k pro, latest detonator drivers afaik

where can I get it?,it look’s awesome from screen’s i found

edit:found url from later post,damm me,should read ALL the posts

[quote]silly question, but what do i need to do in order to get rid of the “You need an OpenGL compatible card…” box when attempting to run with my “new” GeForce2 MX card?
[/quote]
The same here for a Radeon 9700 pro running under WindowsXP home. I’m missing the “i HAVE an OpenGL compatible card…you sucker!”-button in the dialog that pops up ;). I really hate it, when programs are telling me what i should do or have if i already did and have that.

Waow! Tried, works fine and look really nice on my XP 1700+ with GF4 MX440 (which is basically a GF2), running Win XP.

It even works on my work-pc with a crappy intel video card :smiley:
Greetings,
Erik

Nice. ;D

Works great on my XP1800+ / WinXP / S3 Savage S4

…it’s a bit hard init? :wink:

Argh! Feckin’ display mode selection! This is what happens when I let Linux, Danes, and my code mix.

We’re working on a fix and hopefully display mode selection will be all nice and happy again.

I’d be surprised if it worked on a G400 as a) their drivers are utterly abysmal b) I’ve never tested one and c) I don’t think it supports the extensions I’m using at the moment and I haven’t coded the alternatives!

Please folks, try to restrict it to Geforce and Radeons until I’ve written the fallback code!

Cas :slight_smile:

[quote]Argh! Feckin’ display mode selection! This is what happens when I let Linux, Danes, and my code mix.
[/quote]
There’s nothing wrong with linux, and Danes are outright cool… So, what was your last option again?

  • elias :stuck_out_tongue:

:-*

Cas :slight_smile:

so is this display mode selection bug the reason i can’t get things up and running with the geforce2 mx?

Hey you’re right there are issues with win 98 :slight_smile: or my old drivers.

“You need an OpenGL compatible card to run AlienFlux Alpha Test”

This application requires a greater alpha depth
javaj.lang.NullPointerException

PIII 700
win 98
Geforce (1)

Rather than make you all sit through a massive download again I’m going to get the next version up tonight in .jar format, split up into bits, so I can patch one or t’other independently. I’ve got the new LWJGL code so it remains to be seen if that’s fixed the problem.

Expect a new version about 6 hours from now.

Cas :slight_smile:

Oh I dont mind. It took less than 2 minutes on my cable modem ;D

Couple of things:

  1. Still no split into jar files? Or is there a new URL you haven’t yet posted, to get the separate JAR files?

  2. Does this work on linux? (I have a vague memory of dismissing LWGPL out of hand because it said something along hte lines of “this only works on windows and will do so for some time to come”). Windows bugs for dell laptops mean I have to use linux most of the time (ALL Microsoft apps hang if you plug ANY USB network card into a dell laptop. No other apps have this problem. They all un-hang as soon as you unplug it. Every major USB manufacturer’s card has the same problem…sigh)

  3. please could everyone remember to always write the very first version of their keyboard/mouse controls in EVERY game using a Quake-like arbitrary binding system. It’s so easy. And from my experience most games developers are unaware what a major problem the lack of re-bindable controls is. E.g., I use graphics tablets, not mice, and the position of buttons makes RMB a pain in the arse to use repeatedly, fast. Most modern apps use RMB very occasionally, so you could argue that this fits the “standard” designs of hardware and software. Nothing wrong with changing that, but rebindable keys would solve ALL the problems instantaneously, at such a low effort…

[quote]Couple of things:

  1. Does this work on linux? (I have a vague memory of dismissing LWGPL out of hand because it said something along hte lines of “this only works on windows and will do so for some time to come”).
    [/quote]
    It does work on linux, and very well at that. see the thread

http://www.JavaGaming.org/cgi-bin/JGOForums/YaBB.cgi?board=Announcements;action=display;num=1048280427

for a jnlp webstart file.

And could we please get rid of that impression that lwjgl is windoze-only? Proper linux support was implemented long ago.

If anything, bash lwjgl for not being MacOSX yet. Or something. :slight_smile:

  • elias

Blahbalhbalhh – Linux support is there and apparently has been there for some time, but the documentation wasn’t changed to reflect this until about 12 hours ago. So I thought the same thing as you, but in the last 12 hours I’ve been having a fine time tinkering with LWJGL. :slight_smile:

fx: Wind whistles through the boarded-up windows. Outside, a tumbleweed rolls down Main Street. The JavaGaming.org sign swings lazily back and forth in the breeze, creaking loudly…

<fx: insane old lady cackles on dusty verandah>

Cas :slight_smile: