The 1 Week Roaring 20's Monochrome Strategy Competition!

Ok…just watch football and will now start! Anyone already started?

Good luck!

I’ll probably start Monday and opt for the second weekend.

I’ve got a broken window to fix and some social commitments so can’t start this weekend. Maybe I can do something next weekend, but that’s looking a bit doubtful due to work pressures and the possible need to get some work done on my car. So, I’ll put in whatever spare moments I have, but the probability is no entry from me. :frowning:

Seems noone is really interested, or coding on their own, doing something else? Ido are you in?

I’ll start at some point next week, I think. I’m not going to end up spending much time on it, though.

If I manage to invest some more time into it during the week… would be a <7 days game though.

:frowning:

-Ido.

…and strategy game is a quite complex thing… not so easy! Especially to build it so it is understandable for the others :smiley:
Actually I spent much to much time for basic stuff that doesn’t work…well see what will happen!

I have roughed out the screens in powerpoint and (mostly) designed the algorithm. You play a crime boss during the prohibition and have to manage the economics of your various illegal businesses, whilst assigning gangsters to act as guards to discourage raids. Still short on time, but might rush something out at the last minute. Maybe.

No luck here, got obsessed with the current project again.

Kev

so currently, who will have something to show by the due date?

Hehe,…prohibition! Yep…that is my theme as well! :smiley: Nothing to show until now! Just struggling as always with basic 3d-stuff!
:smiley: For sure there will be a sequel for the thumb-down-award-winning and browser-eating rocky! :smiley: But that is okay for me at the moment! Still I’m learning all the 3d-stuff and
every competition I’m trying to ram the wall with my head and once it will break! Sooner or later lol

Now, I’m just glad the thread shows some action! Before my motivation was decreasing more and more…

Ok…just for fun and to show that there is actually not much:

http://thomas.trocha.com/misc/1_monostrat20.jpg

Here you see a test scenario! With a small selectable figure and a lot of bounding-spheres that I actually don’t need anymore cause I had really problems implements moving around them to the actual destination…Now I threw away the try with the dynamic pathfinding and go to use waypoints…I hope and think that this will work better…

Ok…good night and cu later,

ToM

PS: And yes,…I know the theme is monochrome… :smiley:
ToM

Looks cool, taking shape.

May I ask, does a strategy game mean it has to be like an RTS (real time strategy like red alert), or can it be like tower defence or can you even just control a single person and walk around shooting people in a strategic manner?!

I had the same problem! For me a strategy game is an RTS. But nevertheless every game that needs a certain strategy to finish the game should be also a strategy game also!? Let’s say chess! Everyone would agree that this is a strategy game, wouldn’t?
Well,…but with thinking like this every cardgame would be a strategy game as well. Lol…hard to draw the lines…when I read the rules ido mentioned about realtime or roundbased! So it was obvious that he meant RTS…even I know that it is impossible for me to finish something that is understandable and cool! But I give it a try… :smiley:

[quote]when I read the rules ido mentioned about realtime or roundbased! So it was obvious that he meant RTS
[/quote]
Why is that obvious? Civilization, which I explicitly mentioned, is not an RTS.

Examples of strategy games I had in mind:

  • Civilization
  • Starcraft
  • XCOM
  • The Battle for Wesnoth
  • Scorched Earth(kind of)
  • Diplomacy or Risk (the board games)

Wasn’t gonna take part in this compo, since I prolly should focus on developing games4j.com, but since I got started thinking about making a very simple strategy game, it might save me time by actually doing it rather than thinking about how to do it, and count it as marketing of the site :slight_smile:

I thought it was a quite difficult set of requirements, especially “black&white or grayscale” seemed difficult and dull, but then I read:

wiki says: Monochromatic colors are all the colors (tints, tones and shades) of a single hue.
(http://en.wikipedia.org/wiki/Monochromatic_color)

That makes it a lot more interesting, so I created a simple function to generate colors with a specific hue:


public class ColorGenerator {
	private static final float HUE = 0.1f;		//Set this value to something that suits your game style

	public static Color generateColor(float saturation, float brightness) {
		return new Color(Color.HSBtoRGB(HUE, inRange(saturation), inRange(brightness)));
	}
	
	public static Color generateColor(float saturation, float brightness, float alpha) {
		return new Color((Color.HSBtoRGB(HUE, inRange(saturation), inRange(brightness))&0xffffff)|(int)(inRange(alpha)*255.0f)<<24,true);
	}
	
	private static float inRange(float val) {
		val = Math.max(0, val);
		val = Math.min(1.0f, val);
		return val;
	}
}

I hope that this can be of use for other coders that want to spiff the game up a bit and still comply with the regulation.

I have already started a bit on the game, and am stretching most of the restrictions a bit, but I hope to have something to show by the deadline, or hopefully before. I am aiming at casual strategy, with such short time-span. I hope to have something to show by Friday, since I won’t have much time to do changes on feedback during the weekend.

So ido, what kind of game do you work on?

An RTS :stuck_out_tongue:

Sry, I have to quit! First I had the same disease as always too much basic works (which brought me again much further in my 3d programming) but that needed too much time and and second I have no time anymore due to an unexpected appointment. To all the guys working on it, good luck and I’m very excited to see your games.

Cu, ToM

Ok heres my entry so far…

warning, its no were near finished. Its just a basic plug into my current RTS engine.

the biggest time consumer was making the theme. havnt had much time to work on the actual game.

basic webstart link:
http://users.on.net/~bobjob/BW.jnlp(11-12) meg

game without intro movie, alot smaller (also less buggy because i havnt tested movies on many computers)
http://users.on.net/~bobjob/BW_quick.jnlp(6-7) meg

Looks good, i like the characters and how they walk.

I couldn’t figure out how to select more than one player and move them all at once. Is it possible?