Testers needed for jPCT->LWJGL

[quote]Ok, good to know I could help you somehow. Are you planning to publish a sourcecode somewhere later?

I know, that 3d stuff is out of my league atm but I could try learning it a bit by bit.
[/quote]
The “opengltest” is just a test of my engine’s (jPCT) recently added OpenGL support. I won’t release the sources of the engine until i’ve lost interest in it…which may never happen… ;D What IS available are the sources for the famous test application (without the latest switches added) because that’s an example i’m distributing with the engine’s jar and doc. If you are interested in that part, it can be found here (in the examples-dir of the zip):

http://www.jpct.net/download/jpctapi.zip

New Terraingl.jar version test:
256MB, PentiumIII 860Mhz, NVidia Riva TNT2 Model 64, 16MB
Bios Information: 2.05.1903, Driver date: 30.9.1999

only 16bit and 32bit colormodes available, run 5-10 FPS with all parameters. zbuffer32 did not work at all. I did not try a fullscreen due to exit problems in it.

Anyway, my homecomp (Cel500Mhz+G400) could run a new version very smooth with a proper parameters.

PIII+TNT2 could not run it smooth with any parameters available. :frowning:

Tried it on an Athlon XP 1600 running WindowsXP and using a Kyro-I based graphics card. It worked and looked fine. Around 90fps. Overclocking the card helped to increase performance, so my guess is thatit’s fillrate limited on that card (what can you expect from a card clocked at 115 Mhz though?).

Athlon 2000+
Ti4200
256MB Ram

~75 FPS.

I didn’t have to do any find library path craziness to start mine either.

java -classpath terraingl.jar;lwjgl.jar;. TerrainGL color32 texture32

Worked just fine for me right out of the box.

Matrox G400, 700 Mhz Athlon, 384 MB RAM.

Works like a charm. Just hit that “run_win_gl.bat” and off you go!

In OGL mode, it runs at about 48 fps (if I sit real still :)).

In software rendering mode, it runs at nearly 8 fps. Impressive.