Game server has been relocated to better channel.
Work very well, especially with “Fast Network” option enabled. Give it a try.
I gave it a try, the game starts and reports:
“Server not yet available”
Then plots an undefined sequence of green dots
Java Web Start version
Stand-alone client (Win32, ~4.5M)
Map/NPC editor
New features:
- graphics improvements
- NPC scripting engine
- new monsters
- new structures & plants
- new weapons & armor
- new tutorial scenario
- minor features and bugfixes
http://technopolies.net/gallery/original/shot150-forest.jpg
For what it’s worth, the WebStart failed on my Linux box with this error message:
java.lang.IllegalStateException: Display must be created before you can create Keyboard
at org.lwjgl.input.Keyboard.create(Keyboard.java:286)
at t1.at.a(Unknown Source)
at t1.dj.a(Unknown Source)
at t1.dj.<init>(Unknown Source)
at techno.client.world3d.Client3D.startVisual(Unknown Source)
at techno.client.world3d.Client3D.main(Unknown Source)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:39)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25)
at java.lang.reflect.Method.invoke(Method.java:585)
at com.sun.javaws.Launcher.executeApplication(Launcher.java:1154)
at com.sun.javaws.Launcher.executeMainClass(Launcher.java:1101)
at com.sun.javaws.Launcher.continueLaunch(Launcher.java:944)
at com.sun.javaws.Launcher.handleApplicationDesc(Launcher.java:515)
at com.sun.javaws.Launcher.handleLaunchFile(Launcher.java:218)
at com.sun.javaws.Launcher.run(Launcher.java:165)
at java.lang.Thread.run(Thread.java:595)
That’s running Java 1.5.0_06 on Mandriva 2006.
Also, I don’t think you need to set java.library.path in the jnlp file. For JOGL at least, I adapted the example from cokeandcode (http://www.cokeandcode.com/info/webstart-howto.html) and that worked fine for my silly test case (http://www.cs.bsu.edu/~pvg/games/test/game.jnlp).
Ok, new version works just fine for me (Windows XP)…
but it takes a rediculously long time to load up the game. I think I fell asleep briefly while waiting for it. It was 2-4 minutes easily. I haven’t tried running the game a second time (this is using webstart, waiting for that red bar to fill up while it takes over the whole screen), but does it always take that long or is this some sort of unusual case?
Anywho, actually playing in the game seemed pretty good, looks like you’re making some progress. I had to quit so I didn’t get a very complete impression, so I won’t comment in detail right now.
Two things stood out that seemed like they could use improvement:
- Melee combat seemed very slow and/or as if you missed the majority of the time. It breaks the action. Could you make it a bit faster? (btw, if you’re lucky, you can gain health while being attacked by resting in the middle of the fight)
- Dieing… can be a bit frustrating. I died next to a couple of trilobyte things that definately ran faster than me. Every time I resurrected they came right back and killed me again. Would it be possible to let the person resurrect a short distance away, or at least choose when they want to get up so the thing doesn’t immediately home back in on them (wait 15 seconds for a dialog box “awake” to appear)?
Note: Just tried WebStart with Windows 98 and received above keyboard error. Downloading and running the exe does not start the program either.
Arrrgh… uploaded the latest version, try now please
I’ve found a bug in webstart version, something like Thread.sleep(20000) … which was there for debug purposes. Removed and uploaded the updated jar.
Also, you need to wait for textures to be generated (for about a minute) when running the game for the first time. Consequent lauches
do not generate anything and should take significantly less time.
The hit/miss ratio depends on your ATK / your enemies DEF points. Learning weapon skills should help to hit enemies more often.
It was planned that after finishing the 4 starter quests in the first village you should get enough XP to progress to Level 3 in any of weapon skills.
I’ve added a poll regarding combats system to the game’s front page. Any suggestions, please welcome.
Agreed. Will it be better if after the death you will lose some XP and respawn at the starting point ?
I’ve uploaded the fixed jar. Please try now
got this error when launching:
EDIT: im on win2000
screen depth could be adjusted in /home/.technopolies/techno.properties
g666, could you try setting screen depth to 16 ?
screen.depth=16
The errror persists.
got this error while launching:
Adjusting the color depth to 16 in the properties helped to get it running on my Linux machine. I got a not so pretty 16 bit mode then, but at least it worked. I had some problems with the progress bar not refreshing while texture creation, but after that, it worked just fine (Suse 10.1, Celeron 1Ghz, GF3Ti500, Java1.5).
I looked and it was already 16 so i set my desktop to 32 and then it works. However, It wont connect to the server and i get null pointers when i click on the screen.
I looked and it was already 16 so i set my desktop to 32 and then it works. However, It wont connect to the server and i get null pointers when i click on the screen.
Looks like the old properties file makes you to connect to old server.
Delete “home/user/.technopolies” folder to reset to default
or adjust the following property:
server.host=dev.maryno.net
I will fix it for the next version
bump!
Me and my friends are doing very similar game, just not mmorpg but more like an arcade. We would love to see the resources and especially the source code if it that is ok and anybody from the project can read this after that long time… thank you.
marko (at) werebytes.com
did you get it running. for me the game cannot find the server :/.
Oh yeah and this is a crazy bump, it been like 3 years.
Its no longer being worked on.
His last post about it on jpct was
[quote]Hey guys,
Sorry to say that, but Helge is right - I’ve stopped working on the project after 2 years of development. Just couldn’t get it evolved into something more global than just my personal hobby.
It was my all-time favorite, I really enjoyed the time being spent as the part of the jPCT community and I wish the community to live and prosper.
[/quote]
Yeah real pity, i searched this guy rolz too. I found some more recent posts of his on a java EE forum about databases and such. What a waste, he was obviously pretty talented. His game seemed very similar to runescape.
Yeah very talented.
Seems many would like to grab his source code and have a look (including me ;D)
maybe we can (if he will agree) turn it into a community project :).
we will need his source first.
you said you found some “recent” posts. how recent is that exactly?