Super Mario Programming Contest

runs very well on my macbook pro, nice game btw :slight_smile:

That is absolutely awesome! I’m loving the smooth falling blocks, giving me a chance to ā€œrun awayā€. Can you start a thread on Your Games Here so we can wax lyrical about the development :slight_smile:

Kev

Hi Guys,
Yipeeee, I may be in too. Only saw this post a couple of days ago so a bit of catching up to do, have written a few 2D Java games using GTGE, contemplated using this (and changing graphics of existing games), but thats cheating really, instead have opted to use JME for me first 3D game.

Have started coding tonight, hopefully may get somthing ready & playable on time as time is tight and not too familiar with JME engine… Its ā€˜hopefully’ going to be a 3D platform game (inspired by Kevs Martian Madness which I thought was excellent). As usual, will just make it up as I go along…

Happy coding.
S

sounds awesome, looking forward to whatever you can dish out :slight_smile:

As it turns out, I might not be able to participate. I’m getting less time as I’m starting school, and thus I want to focus on the 4k contest. Sorry about that (I had a really awesome idea for a multiplayer battle game, that I was going to make together with laundon). :frowning:

here is a work in progress of my entry: Lakitu’s Adventure

http://eigenvektor.de/LakitusAdventure/LakitusAdventure.png

http://eigenvektor.de/LakitusAdventure/

at the moment it especially lacks a scoring mechanism.

hopefully i can make it in time.

Sweet, a super mario shooter :slight_smile:

It plays really smoothly. I like that a lot. I could see myself getting into this game.

But as an avid shmup player myself, there’s some shmup no-nos you’ve done I’m afraid…

background is too busy, distracts from the enemies and makes it hard to see where your bullets are. Look at most shooters, the backgrounds are muted, simple and sometimes completely barren with just decorations on the fringes (think Gradius). In manic shooters, the priority is seeing things that can hit you and seeing your own bullets, which is why they are often a bright neon color.

Why does he throw the spikeys at different levels? I couldn’t figure out what determined how he’d throw it.

The enemies come too fast for the rate he throws the spikes. Either increase the throw rate or decrease the enemy speed (again look at shooters, a shmup like R-Type, the bullets are slow but so are the enemies, a shmup like Dodonpachi, things are fast as hell, but your ship and bullets are too to compensate)

But I think you’ve got a really cool idea on your hands, I’ll keep my eye on this one :slight_smile:

EDIT: and a minor nitpick, I’d prefer the fire button be on the keyboard.

looks pretty nice! I’m actually using the same foreground for scrolling (yoshi’s island just has some of the coolest artwork!). since it’s not done yet, I would maybe reduce 1 or 2 layers of that parallax scrolling so its a little easier to see what we’re aiming at :slight_smile:

can’t wait to see what you do with this!

Awesome! :slight_smile:

Movement was a bit slow for my tastes but otherwise looks great!

Particular like the parralax, suitably retro feeling :slight_smile:

Kev

I get it. He always throws towards the center of the screen. That’s an interesting twist. If you designed the enemies to work with that, it could be pretty cool.

Regretably I struggled with the collision detection on my 3D game, so not a chance of getting it complete in time… After playing some of the other game submitted in the comp figured I didnt have a chance anyway but was fun anyway… Sorry, tried hard…

Here’s my entry. I just managed to get it finished in time - phew! There are only a couple of different levels though.

Edit: You’ll need Java 1.5. I submitted it wrong and can’t figure out how to change it.

Yoshi’s Joust

http://javaunlimited.net/mario/view.php?id=6

http://www.halfwitgoat.com/yoshi/yoshithumb.jpg

thats freagin awsome ! :o

Addicted to that game…very well done; i applaud you sir!

fantastic! i’ve played both Markus’ super mario and Kevglass’ Shrooms - both excellent!
Markus, I can’t believe you did that in 2 days!! It’s brilliant - had me hooked for hours!
Kevglass - the editor makes Shrooms really addictive! found one level too tough so then sat and created a few of my own.

I’m a bit slow noticing this comment, but since no one else seems to have picked up on it, I just wanted to say that I like the idea. It would make for an interesting contest, I think.

Simon

+1