runs very well on my macbook pro, nice game btw
That is absolutely awesome! Iām loving the smooth falling blocks, giving me a chance to ārun awayā. Can you start a thread on Your Games Here so we can wax lyrical about the development
Kev
Hi Guys,
Yipeeee, I may be in too. Only saw this post a couple of days ago so a bit of catching up to do, have written a few 2D Java games using GTGE, contemplated using this (and changing graphics of existing games), but thats cheating really, instead have opted to use JME for me first 3D game.
Have started coding tonight, hopefully may get somthing ready & playable on time as time is tight and not too familiar with JME engine⦠Its āhopefullyā going to be a 3D platform game (inspired by Kevs Martian Madness which I thought was excellent). As usual, will just make it up as I go alongā¦
Happy coding.
S
sounds awesome, looking forward to whatever you can dish out
As it turns out, I might not be able to participate. Iām getting less time as Iām starting school, and thus I want to focus on the 4k contest. Sorry about that (I had a really awesome idea for a multiplayer battle game, that I was going to make together with laundon).
here is a work in progress of my entry: Lakituās Adventure
http://eigenvektor.de/LakitusAdventure/LakitusAdventure.png
http://eigenvektor.de/LakitusAdventure/
at the moment it especially lacks a scoring mechanism.
hopefully i can make it in time.
Sweet, a super mario shooter
It plays really smoothly. I like that a lot. I could see myself getting into this game.
But as an avid shmup player myself, thereās some shmup no-nos youāve done Iām afraidā¦
background is too busy, distracts from the enemies and makes it hard to see where your bullets are. Look at most shooters, the backgrounds are muted, simple and sometimes completely barren with just decorations on the fringes (think Gradius). In manic shooters, the priority is seeing things that can hit you and seeing your own bullets, which is why they are often a bright neon color.
Why does he throw the spikeys at different levels? I couldnāt figure out what determined how heād throw it.
The enemies come too fast for the rate he throws the spikes. Either increase the throw rate or decrease the enemy speed (again look at shooters, a shmup like R-Type, the bullets are slow but so are the enemies, a shmup like Dodonpachi, things are fast as hell, but your ship and bullets are too to compensate)
But I think youāve got a really cool idea on your hands, Iāll keep my eye on this one
EDIT: and a minor nitpick, Iād prefer the fire button be on the keyboard.
looks pretty nice! Iām actually using the same foreground for scrolling (yoshiās island just has some of the coolest artwork!). since itās not done yet, I would maybe reduce 1 or 2 layers of that parallax scrolling so its a little easier to see what weāre aiming at
canāt wait to see what you do with this!
Awesome!
Movement was a bit slow for my tastes but otherwise looks great!
Particular like the parralax, suitably retro feeling
Kev
I get it. He always throws towards the center of the screen. Thatās an interesting twist. If you designed the enemies to work with that, it could be pretty cool.
Regretably I struggled with the collision detection on my 3D game, so not a chance of getting it complete in time⦠After playing some of the other game submitted in the comp figured I didnt have a chance anyway but was fun anyway⦠Sorry, tried hardā¦
Hereās my entry. I just managed to get it finished in time - phew! There are only a couple of different levels though.
Edit: Youāll need Java 1.5. I submitted it wrong and canāt figure out how to change it.
Yoshiās Joust
thats freagin awsome ! :o
Addicted to that gameā¦very well done; i applaud you sir!
fantastic! iāve played both Markusā super mario and Kevglassā Shrooms - both excellent!
Markus, I canāt believe you did that in 2 days!! Itās brilliant - had me hooked for hours!
Kevglass - the editor makes Shrooms really addictive! found one level too tough so then sat and created a few of my own.
Iām a bit slow noticing this comment, but since no one else seems to have picked up on it, I just wanted to say that I like the idea. It would make for an interesting contest, I think.
Simon
+1