Super Mario Programming Contest

Count me in. :smiley:

And oh, woogley, you should make sure javaunlimited.net has this contest on the page besides just hosting it, so that you can go to it from the ā€œContestsā€ page (and several other pages where you link back and forth). Personally, I look at JU from time to time and I’m sure some of the slashdotters linked there does the same.

EDIT: Oh, by the way, shouldn’t this be in a separate contests forum so that you can showcase games in a structured way?

yeaaaah uhm, this project is seperate from my java unlimited project, in fact Im not too sure I want it to be slashdotted…

and, the games are showcased in a structured way: http://javaunlimited.net/mario/games.php (just nobody has submitted yet)

glad to hear you’re in, can’t wait to see what you come up with :smiley:

I suspected as much, I just wanted to hear it from you. Anyways, that’s not quite what I meant; now you can’t post a game in a new thread and ask for comments about it. That was what I wanted to be able to do :wink:

You can, post the game on the mario website and there’s a commenting system below it. It just wont happen on JGO thats all…

DP

aye, Morre, try to worry less about the contest provisions and start worrying about making your game. I’ve got it all covered :wink:

Does anyone have a good source for sound effects? The links provided in by the contest page seemed to be mostly music. I’m looking for bings and boings, explosions and splats, etc…

the mushroom kingdom cited on the contest page has sound effects. its filled with pages like this

How did I miss that? ??? Sorry ::slight_smile:

Now I just have to figure out why the sprites lose their transparency when I render with OpenGL… so much to catch up on…
hey, Kevin … :slight_smile:

By the time I get the technical things working I won’t have time left to put together something with some game play :slight_smile:

cool news guys: wurm prize is now 6 months!! thanks to markus and rolf for this! :smiley:

You know, it’s been such a long time since I’ve used ImageIO for texture loading I’d have absolutely no idea about the alpha channel these days :slight_smile: EDIT: Actually - it seems that in the spaceinvaders tutorials blending just isn’t turned on.

Suggestions:

  • If you’re using JOGL use their TextureIO class - seems to be the way to do these things in these here modern times.

  • If you’re using LWJGL I’ve provided the code that I use day to day here - which should mean it works ok: http://www.cokeandcode.com/feck (however, this would mean using TGAs for your images - load time reasons)

Kev

Here’s what I’m working on - it’s called Shrooms!.

Instruction will eventually appear in game and whats there at the moment is just a trial level. Instructions are:

  • Get the Red mushroom to the red star - likewise with the green mushroom and green star
  • Click the question mark blocks to release the mushroom(s)
  • Click other blocks for other effects
  • Click empty space to ā€œbuildā€ a block
  • Turn the music on for full mario nostalgia effect

Just the one level right now - not really had much time what with Tilt and all. Just a tech demo really - concept is there tho.

Kev

woogley, I’m not worried, I’m sure you’ve got it covered… but you still miss my point. Never mind though. As to the game… I don’t have time right now, so I’ll hopefully start making it in a while. I have a clear idea of what I’ll do though :wink:

EDIT: kevglass:

java.lang.reflect.InvocationTargetException
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.sun.javaws.Launcher.executeApplication(Unknown Source)
at com.sun.javaws.Launcher.executeMainClass(Unknown Source)
at com.sun.javaws.Launcher.continueLaunch(Unknown Source)
at com.sun.javaws.Launcher.handleApplicationDesc(Unknown Source)
at com.sun.javaws.Launcher.handleLaunchFile(Unknown Source)
at com.sun.javaws.Launcher.run(Unknown Source)
at java.lang.Thread.run(Unknown Source)
Caused by: java.lang.UnsatisfiedLinkError: no lwjgl in java.library.path
at java.lang.ClassLoader.loadLibrary(Unknown Source)
at java.lang.Runtime.loadLibrary0(Unknown Source)
at java.lang.System.loadLibrary(Unknown Source)
at org.lwjgl.Sys$1.run(Sys.java:67)
at java.security.AccessController.doPrivileged(Native Method)
at org.lwjgl.Sys.(Sys.java:65)
at org.lwjgl.opengl.Display.(Display.java:104)
at org.newdawn.render.window.LWJGLWindow.setIcon(LWJGLWindow.java:106)
at mariopop.Pop.(Pop.java:40)
at mariopop.Pop.main(Pop.java:26)
… 11 more

Morre, what platform?

Kev

Win XP Pro, jre1.5.0_06. Need anything else?

I’ll try again after a reboot tomorrow (unless I leave home for our summer house in which case I won’t be able to access the internet for a couple of days).

EDIT: minor changes.

EDIT2: Does not work better after reboot.

Runs nice on Windows XP SP2 jre 1.6.0 beta2 .

Made some updates finally, 5 levels now - also added some screenshots here:

http://www.cokeandcode.com/mpop/

Kev

another thing, kev is the first to make use of the new game submission system: http://javaunlimited.net/mario/games.php

to avoid thread overload/hijacking, post your comments there on the contest website! yes, I actually coded it this year :wink:

another great game, kev :smiley:

Mario Game Demo

I’ve been working on it for quite a while and I’m using custom graphics, so I don’t think I can enter it.

Seems like the best place to first post my project :slight_smile: .

that is very cool! bit slow startup, but once it was all warmed up the performance was good. it looks really good, the layered graphics and everything. I would love to see a contest entry from you :smiley: (everyone needs a small break from big projects sometimes, to able to say you recently finished something) :wink:

site is bookmarked. cant wait to see what you do with it. also your link you posted is broken, here’s a fixed one :slight_smile:

Yeah that’s really good, exactly like I was planning to do!
How long did it take you to do this much (not so much the graphics, more the programming)