Suggest a project to the new guy!

its LWJGL not JLWGL to start of with :stuck_out_tongue:

you don’t need Slick2d to use LWJGL, Slick2d you could say allows for newer people to use LWJGL and harness its awesomeness, but still be easier then LWJGL.

cokeandcode.com is where you get it, and also has tutorials

slick.cokeandcode.com/

for tuts
http://slick.cokeandcode.com/wiki/doku.php?id=tutorials

God I’m an idiot sometimes! :smiley: I hate being a total noob, it’s embarrassing!

Cheers for the links man! Will get cracking on those tutorials first thing :slight_smile:

Sweet screenshot! How did you do that deterioration of the shields effect?

Concerning Slick2D, it’s a wrapper over LWJGL. It has an API very similar to Java2D but it uses LWJGL underneath. It’s mainly for people who want to make games with full hardware acceleration but don’t want to get into the specifics of OpenGL.

Thanks man! :slight_smile: For the deterioration effect I just had 4 different sprites loaded into an array, (no damage, little damage, little more damage, and really damaged). Then depending on the “health” of the shields an appropriate sprite was displayed.

That makes total sense now, thanks for explaining that. :slight_smile:

Just a heads up – Slick’s website is currently out of date. For the latest version of Slick, you should pull it from bitbucket. More info:
http://slick.javaunlimited.net/viewtopic.php?f=3&t=5171

I’d also suggest upgrading to the latest LWJGL since Slick ships with an older version.

Sweet, thanks for the heads up! I’m really liking Slick so far, it makes everything so easy! :slight_smile: Let’s you fully concentrate on the awesome game you want to make, without having to worry about to many technical limitations.