Storing Highscore... where ?

Eh? What would be the difference in using php for server backend for a dynamic game or a static? Seeing as php is a “full fledged” programming language ^^

Yeah I took a look… its ginormous… I don’t know which jars I would need to deploy yet but its > 100mb all in all, and every jar > 10mb
and I want to use this on android as well… for a simple highscore feature, that really overkill

If Javascript is not problem for you, I think you can setup a simple database with nodejs server in less than half day. The server just only need to do query and send json back as response through request.

I think you got something wrong, there arn’t any libs/jars you need to add to your client/game. You just create a simple webservice which you can access with a simple http post for example.

As mentioned before, it isn’t too hard to roll your own high score service that uses POST to register scores and GET to retrieve them. I’ve set one up for my own games, I already had a hosting package that I’m using for other things that provides PHP and MySQL. Creating some simple scripts to register and retrieve high scores was a piece of cake. Some more details here.

It works well enough, and doesn’t require any permissions for an applet deployed on the same site to access it. So far I haven’t given any consideration to security, but I figure the 2 or 3 people that ever play the games have got better things to do than try hacking in their own scores.

If I get time and there is demand for it, I’ll publish all the code and database structure. There isn’t a lot too it. Apart from the database and scripts, there’s a bit of fancy URL rewriting to make it work as a nice RESTful web service and a java client for issuing all the relevant commands.

What about something like parse.com?

oh yeah ?
I mean: https://developers.google.com/appengine/downloads

Wrote my own now, but if google works, I’ll check it out again

Mh, not sure it does what I need for free… in that case I might as well use my own server

GAE is a special web-server, these downloads are as noted the SDK(which holds for example a little test server which you can start on the local-host to test stuff).

All the libs which are included are used on the server, nothing of this sdk is needed for the client.