SterriaLand

Added a HUD for what will hold items collected etc…

Need to come up with some simple UI - is scene2d the way to go for this or should I just roll my own?

Wrote a class manager to look after the baddies that appear above ground. All the ones shown below are little pigs, of course, not so many would be spawned!

I had to first loop through the map to find grass entities, these positions are then stored, and from here, the baddies get there relevant spawn position :slight_smile:

Implemented a FSM to set state of the baddies movement, at the moment it supports idle, walking, chasing, run. Chasing needs more work for better AI baddies, looking
at using A* for this for the dungeon dwellers…

Nice!

I’m also gonna be implementing entities in my game in a few days.
First I have to take care of some saving/loading worlds!

Not had much time over the easter hols. I’ve added more outside dweller entities and a state machine. Just randomly placing them here, of course, far too many!

Screen resolution also updated to 1920x1200, can be less, can be more. Planets now which appear at random high up, if visited will open up a completely new procedural landscape based
on that planet :slight_smile:

Looking Nice!

Many thanks.

Lots to do. Hoping get some of the enemy AI done by end of week. Also add certain enemies into the caves and also the water (fish etc).

Mini map also needs doing, various power ups such as jet pack, rocket…

Got a whole list of tasks set up in a project management online s/w package. Tasks take game up to November/December 2016 completion, then put onto steam.

Is there any possibility to test it right now something like close Beta or Alpha Testers ? I would do it :slight_smile:

Hi,

Unfortunately not at this moment, I can put you down for it though if you like?

Yes that would be great! :slight_smile:

Very small 4k video showing the bouncing slimes recorded via my phone! Please watch in 4k. Thanks

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Latest screen shot, collision working on enemies. Hope you like.

Thanks

Slimes in game now have basic collision and just at the moment randomly jump around. Slimes aren’t rendered when not in field of view but
their update movement is still ran :slight_smile:

Sorry for bad video quality and speed, just can’t get any recording s/w on my laptop to record game as it runs…

Still to do: More states on slime AI and other alien entities, move ‘fishy’ type creatures that are randomly placed in caves which have water, when emptying water out of caves and ‘fishy’
creature in there, need to make it move down with the water somehow, when visiting planets above land generate new landscape, add night/day cycle, health and lots more!

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Bouncing slimes… remembers Pang :stuck_out_tongue:

;D

Your game was on dansgaming, he looks at kickstarters frequently.
Obviously it was laughed at.
A game that looks like a 100% terraria clone which also has a very similar name, the video on kickstarter is what you posted here… a camera recording of a screen, in like 5 seconds. and that is used as the main video on kickstarter, which is supposed to illustrate your business pitch and show the product.

and…

[quote]Risks and challenges

I don’t see much risk, I’m an extremely experienced developer. This game will get finished no matter what and will do extremely well.
[/quote]
Sure…

Pretty embarrassing

I’m going to have to agree with Cero with this one. You’re expecting £30,000 in a month for a game that doesn’t have much to offer. Yes, the dynamic fluids and lighting is pretty cool, but unfortunately those features are what’s “expected” from a game nowadays. It’s about if you can get a creative, original idea out that you really think deserves funding. This looks more like an experimental game at first glance, and the front page video doesn’t sell anything to potential buyers.

Work on it some more. Copying other games is fine if you’re learning, but when it comes to potential buyers of your product, standing out is more important.

Live and learn. The 30k was a mistake and couldn’t alter this after foolishly hitting the publish button.

Rushed it, should have waited.

Thanks for the comments, taken on board.

I’m sorry for saying this, but this game might just be a huge mistake.

It looks like Terraria, it feels like Terraria, and it sounds like Terraria. Your game may have a couple of gameplay features that sets it apart from Terraria, but that’s not the way the Internet sees it.

Before I continue, I’d like to share a handy link that might bring you to your senses:

http://gameblaster64.xandorus.com/games-terraria-terraria-clones/

You see that long list of Terraria clones there? Don’t lengthen it. You need truly original ideas. Your game needs to be truly unique. No one’s gonna fund your Kickstarter campaign until they see something that they’ve never seen before, something that’s different, something new.

Quoted from Kickstarter’s “About” page: “Our mission is to help bring creative projects to life.”

It’s nothing personal (really, I’m not trying to insult you or anything) but your project is not really creative. Not enough to be well-received by the gaming community.

If you want to continue this project, you can. There’s no problem, none at all. But you should turn it into something else. Something that’s not at all similar to Terraria. Don’t start all over again, just edit the code that you have at the moment.

I wish you good luck and I hope you can think of an idea for a game that oozes uniqueness :smiley:

Many thanks.

I’ve stopped the kickstarter project, did it in haste.

I will carry on but make it different, spent too long on it to totally scrap it.

In life, you have to take the rough with the smooth, get up, when kicked down and keep trying :slight_smile:

Thanks again

That’s the attitude :slight_smile: Don’t give up.

This is precisely how you accumulate experience.