Research is added, only farms left before reset
If you don’t browse the forum of the game, here are the latest updates:
2nd of September 2011
New:
Research! There are four kind of research at the moment, bus speed, bus capacity, station capacity and station load time. Click here for a more detailed post about it
Modified:
Buses now carry 30 passengers instead of 50
Bus maintenance is halved
Stations can now hold half as many passengers
The economy overview page now uses . delimiters in the numbers
The economy overview page now displays the statistics for two days ago
The economy overview now displays money spent on research
Improved the layout and changed some items around in the economy overview page
When setting the destination of a vehicle you can now click on another station window to tell the vehicle to go there
Removing stations now give you some 4000 instead of costing you 4000, this to allow people with negative numbers to be able to raze unprofitable stations
Vehicles always pay maintenance, even if no end station is set
31st of August 2011
New:
There is now an economy overview page that displays information about what all incomes and expenses are for yesterday and today (in game time, one day is 2 hours as will be possible to see on the game time clock once implemented)
Modified:
You can no longer by accident scroll a list when clicking making you click on something you didn’t mean to
The vehicle list and window now displays profit per day (in game, 2 hours) to be in line with the other preparations for in game time
The station list now displays the cost for each station and it’s sortable, if your maintenance on a station is huge it will help to build another station in the city to off load the first one
The station window now displays the maintenance per in game day instead of hour so it is relevant with vehicle profits
Bugs:
Fixed a page cache problem that could give you the wrong pages when browsing around
30th of August 2011
New:
All server side code for statistics is finished, now just to make a page so it’s visible for you
Modified:
Increased the vehicle maintenance cost significantly
Lowered the station maintenance cost when having a ton of passengers coming to a single station
Lowered the chance that city houses only follow straight roads instead of going their own way
When trying to build too long tunnels/bridges there is a message about it instead of nothing happening
Improved the performance of the station list window
Sorting on name in the vehicle window list now gives the correct order of 1-2-3-4-5-6-7-8… instead of 1-10-100-101…2-20-200-201…
Renamed some cities with not desired names
Bugs:
Fixed a bug where it wasn’t possible to remove a tunnel/bridge if there was no road next to it
Fixed a bug that caused vehicles to drive on forever if they moved square container while the square container was loading. Please let me know if there still are vehicles driving off road or off the map
29th of August 2011
New:
Vehicle profit for the previous hour no longer resets to 0 with every server restart after the current one
When cities add houses they now remove unused roads owned by players to be able to place their houses
Modified:
Removing your own roads now give you 20 instead of costing you 20. Removing bridges/tunnels give you 60 per square instead of costing you 60
The maintenance cost for stations with a lot of passengers have been lowered and a minimum fee has been added
The vehicle profit has been adjusted to even out short and long trips. Long trips give some more money but requires more buses to uphold your reputation
Maintenance cost on stations is now displayed per hour (in the game, 5 minutes in real life, will make more sense when there is a clock). Vehicle profit is still displayed as real life hour, that’ll be changed soon
Even if you’re hated you’ll still get 90% of the passengers of the city if you’re the only one in the city. If there are more players you do not get nothing but you might very well get less than 1% of the passengers
Bugs:
Fixed a bug where you could remove your own roads, even if they were used
Mike