Here is the buttons you can use in the game:
Enter = jump
left arrow button = go left
right arrow button = go right
p = pause/unpause
esc = exit the game
And in the game menu the red fonts are the selected one…
hm… I use bufferstrategy(2) in the game.
Yes, maybe the graphics screen arent properly redrawn, I usually blank the screen with fillRect(0,0,width,height); when making applets. But in this game I have skipped it because of the background Image that are being drawn first and it is cleaning the screen in a way…
But do you think I should clear the screen between each frame with fillRect(0,0,screenwidth,screenheight) ?
Did you also notice that the images arent loaded right away? I use ImageIO and thought that should load all images right away… some times the menu image doesnt appear until some seconds later. I will try to make a resourceloader class or something to load the images instead of loading images in all kind of strange places in the code.
I have some ideas of what could have gone wrong here, so il try to fix those problems, then ill post here when a newer version is ready after i make some new functions and improve gameplay etc…
thanks for the applaud, that means much to me.