If anything the game runs too fast (Odd for Mac).
It is hard to control because the player bounces around so fast… that and the general chaos of all those bugs (the buzzing, biting kind - not in code :))
The keys are working.
If anything the game runs too fast (Odd for Mac).
It is hard to control because the player bounces around so fast… that and the general chaos of all those bugs (the buzzing, biting kind - not in code :))
The keys are working.
Got it working. Waaay too fast for me! Runs real smooth though.
Inspiron 8200, Nvidia, XP, 2GHz, JRE1.5beta.
Cas
Hi.
Yes I use:
URL audiob = Game.class.getResource(“blop”);
blop = Applet.newAudioClip(audiob);
cheers
Aha…
PS If you can send me a screenshot etc today I’ll be doing an update of the page in about 4 hours time, otherwise it could be a week before I get around to doing another update.
PPS Will I get to 1k posts before Cas reaches 2k? And…is this something either of us should be proud of? ;D
[quote]Got it working. Waaay too fast for me! Runs real smooth though.
Inspiron 8200, Nvidia, XP, 2GHz, JRE1.5beta.
Cas
[/quote]
Sorry
I low the Thread speed in the next release. And the speed of the mosquitoes
cheers
Nah, I only tried to keep it simple - guess I should have said it was the same case as with applets (i.e. connection to the host where the code was downloaded from should still be ok IIANM
BTW, the game looks ok here (linux) - didn’t try the sound though (no speakers atm
Try using javax.sound.sampled.Clip instead. It helped for me to get rid of little pauses everytime a sound starts.
Erik
FYI it’s fine at the moment - smooth, fast, and no delay on the sounds - ever since he bundled the sounds in the JAR AFAICS.
Yes, tried again. Works lovely, no pauses.
I suck at it though ;D
Thanks for all.
¿Any help about the use of javax.sound.sampled.Clip?
cheers.