Minor addition: Sparrow can now drop ‘bombs’. Not quite sure why…
…but he can now poo on crows, + new (optional) tutorial map added.
Any comments on the combat system? Seems to me like there’s too few enemies now…
Nice one, I got an exception (on mousepressed) but games run fine ( exception does not seems to block anything, game just run fine)
the applet is pretty big (it fit more than my available browser client area when I maximize the window), it maybe good to set it a little smaller or to let the user choice the size.
[quote]Minor addition: Sparrow can now drop ‘bombs’. Not quite sure why…
[/quote]
hum… are you sure it is bombs, it does not smeel very good 
800x600 is too big? I’m getting <3% who have 800x600 screen res or lower so I thought it should be OK - what’s your res?
I went with this size as I thought most monitors would be bigger. I notice that Minecraft is something like 900x480… What is the ideal applet size?
nono, I dont told about 800600 : the two biggest resolution I got are : 1024768 (25%) and 1280*1024 (25%)
the problem is that even with a 1024*768 resolution there are scroll bars as the client size (excluding title/toolbar/window start bar, etc…) is less than 600px for the height.
this is a pretty hard question as a big applet on a little screen loog weird aswell as a little applet on a big screen 
if you handle the resize event of the applet you may try the followings (too high resolution >1000 must be handled in the Applet to avoid memory or lag problem => like if resolution >1000 center the game canvas and set it width=1000 px)
<HTML>
<HEAD>
</HEAD>
<BODY STYLE="PADDING: 10px;"
scroll=no>
<DIV STYLE="WIDTH: 100%;
HEIGHT: 100%;
BACKGROUND-COLOR: #000000">
Replace this DIV tag by an Applet tag
</DIV>
</BODY>
</HTML>
but probably the best resolution is to let the user choice between 2 or 3 differents size