Ultroman:
Well, it’s a great start. Well done! Again, building on the things others have said:
The enemies suck up way too many hits. I thought half of them were invulnerable (the < shaped ones). Turns out they just need 7-10 bullets to die. The game seems too fast paced for the amount of enemies when they can take this much damage.
Enemies can shoot for a long time before the enter the visible area. I find myself sometimes dodging 20-30 bullets, without being able to see a single enemy
It should always be possible to hit the little cannons on the walls. Sometimes it is impossible.
No health-indicator on the boss. I had no idea if there was a specific place I was supposed to hit him, so I don’t know how close I’ve been.
The hit-box on the player-ship (and probably all ships) shouldn’t be a square. You should incorporate some sort of simple-shape collision detection (triangles and squares in different sizes for each ship; that’s not too hard. Many good tutorials in here for that), or maybe even do it on a per-pixel basis so you can only hit the drawn part of the ships.
Haha thanks Ultroman ^.^
Hm yes I think I should change it that the enemy first shoots when he is in range of the player or I reduce the enemys.
You didnt saw a boss HP bar?? That weird because I did one O_o
It is in the bottom of the screen maybe you could not see it or it was a bug I have to check that.
HitBoxes Improvement…Yes I take a look at that thanks.