Invaders 102 : Acceleration with OpenGL
Sounds good
Invaders 102 : Acceleration with OpenGL
Sounds good
Had a discussion with a collegue, might add a bit more design in the second tutorial to bulk it out a bit to explain splitting data and rendering apart to make it easier to support multiple rendering layers.
What do you think? To heavy?
Kev
I am interested in any tutorial you do because you explain things very well