TUER has contained a kind of scenegraph for some months. I think that the reliability depends on the renderer used in JME too.
Honestly, I have rarely had problems with games using JME under Linux except with the game “Stardust” (that uses the LWJGL renderer), do you succeed in launching it? Does your graphics card support FBO? I really fear that my game works on less machines than before because of the use of LWJGL. Lots of people who use TUER are under Linux, some under Mac, a few under Solaris, some under … AmigaOS ( ??? I don’t know how they do), I don’t want to “punish” people who don’t own a recent graphics card and I don’t want to take the risk of relying on another OpenGL binding whereas JOGL has proved to be very reliable. Therefore, I will fight damn hard to avoid changing the OpenGL binding used for TUER and to avoid using OpenAL.
Watch this:
[quote]Exception in thread “main” java.lang.NoSuchMethodError: Method org.lwjgl.openal.AL10.alEnable(I)V is not declared as native
[/quote]
[quote]org.lwjgl.LWJGLException: Could not switch mode.
at org.lwjgl.opengl.LinuxDisplay.nSwitchDisplayMode(Native Method)
[/quote]
http://lwjgl.org/forum/index.php/topic,2483.0.html
[quote]Caused by: org.lwjgl.LWJGLException: No modes available
at org.lwjgl.opengl.LinuxDisplay.init(LinuxDisplay.java:560)
at org.lwjgl.opengl.Display.(Display.java:111)
… 2 more
[/quote]
Sorry, I prefer JOGL (and avoid using the exclusive full screen mode).