well thank you guys for the help; this code seems to be working great
private static float x = 0;
private static float derp = 0;
public static void star(SpriteBatch batch) {
for (x = derp; x < derp + 10; x += 1f) {
batch.draw(Assets.star, 200, (MathUtils.sinDeg(x) * 50) +200 );
}
derp += 10;
if (derp > 360){
derp = 0;
}
}
please excuse the naming of the derp variable lol