[solved] Implementing 2D platformer wall jumping

I’m re-writing my code in correlation with your last posted code.

  • Thanks again.

Yep. Until one of them hits terminal velocity.

F = ma, therefore a = F/m.

Most forces would result in smaller acceleration/deceleration as mass increases, and this is called inertia.

However, gravity is approximately 10N per kg. When you put this in the equation, you get a = 10m/m, which when simplified is just the constant 10.

Stop trolling, seriously…
Go to your balcony and drop a 150 pound bowling ball than drop a 10 pound bowling ball at the same time.

Please send me a video of them falling at the same rate…

  • Done with this thread >__________>

  • Thanks for all the Java related help so far.

I will give you a chance to redact this statement before I go and gather my proof. :point:

K you win, theoretically the heavier object should hit the ground first as it weighs more.

Guess not:

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You win :stuck_out_tongue:

Should’ve done my research first XD

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the difference on earth is air, so something that gets slowed down a lot by air because of its shape will fall “slower”

mathematically, something that has more mass will have more gravity itself and hence “fall faster” however gravity is the weakest force and you need giant amount of masses to even create minimal gravity. As you can see the whole moon only has that much gravity