bought 50k gems from the market for $1.50, I had $1.57 in my steam wallet
36k gems left over still, not sure what to get or if I should buy more
gems are currently going for $0.03 USD (lowest possible amount) for 1000 gems, 50k gems = $1.50
bought 50k gems from the market for $1.50, I had $1.57 in my steam wallet
36k gems left over still, not sure what to get or if I should buy more
gems are currently going for $0.03 USD (lowest possible amount) for 1000 gems, 50k gems = $1.50
ah, that makes sense. Well, kinda.
Steams intent with this was to reduce the amount of items in peopleâs inventory, since thatâs a common complaint. Kind of odd theyâre offering bags of gems that make the process pointless? Maybe the bags of gems are gained naturally somehow, like a random bonus for selling cards.
seems like there was âanother wayâ to get gems, the auction just got taken down, because of people duplicating gems.
Yeah, I thought something fishy was going on, because some of the auctions were going for millions of gems, and thatâs absolute insanity considering the most valuable thing I own is 100 gems right now.
You rarely ever stream man! Iâd love for you to stream again soon. It was pretty fun to watch!
Actually I plan to start up again soon. Back when I was Streaming I struggled to have more than 2 or 3 people viewing at once, not really worth the energy.
But now with the power of Steam, I think I can actually get enough viewers to make it all worthwhile.
I can maybe only get about 7 viewers at a time when Iâm making my games and they are half as interesting as yours. The secret to keep people there is to really just keep a conversation going.
OT⌠but why for the love of humanity would anyone ever want to stream code or to watch code being streamed? Am I showing my age?
Yeah, I donât really get it either - unless the streamer is basically lecturing on a certain subject, I wouldnât be interested.
Iâm right there with you. I donât get it either. Itâs puzzling to me why people want to watch me code, but for whatever reason they do.
Ya itâs strange. I think itâs more so watching the game unfold than anything. They come for the game. Not your code.
I thinks its motivation to keep me coding. When I see someone else making something awesome, I think âI could do that, couldnât I?â
Click here for help on accessing the Unstable branch!
InDev 11 Unstable 6 has been released, this a release candidate build, meaning a full InDev 11 stable release is just around the corner! All of the planned content for InDev 11 has been added, and all of the known the bugs game been patched. Please thoroughly bug test this build, and try to report as many issues as you can. You can report bugs over at the official websiteâs Support and Bugs Forum, or on the Steam Discussion Board.
InDev 11 Unstable 6 Change Log
(Previous Unstable Change Logs)
InDev 11 Unstable 5 Change Log
InDev 11 Unstable 4 Change Log
InDev 11 Unstable 3 Change Log
InDev 11 Unstable 2 Change Log
InDev 11 Unstable 1 Change Log
Hey everyone! Iâm going to be updating the store front for the release of InDev 11, and I need your help!
Rather than doing what most developers do and making my own screenshots, I thought Iâd have some fun and get the community involved! To enter the mini-event you must post screenshots from InDev 11 Unstable 6 or later. The best screenshots will be stolen pulled from the community hub and used on the gameâs store front with your names printed on them.
An ideal screenshot should be somewhere around 1920x1080 resolution, it can be higher or lower. 1920x1080 is just the best fit. Mainly Iâm looking for a variety of very active high quality shots showing off some of the major features of the game like the particles, monsters, building, combat, map editor, etc.
To enter, simply take screenshots in game by hitting F12 then, upload them to the Steam Community Hub with âInDev 11 Screenshot Eventâ somewhere in the description. If you do not want me to use your Steam account name, please put an alternative name youâd like used in the description somewhere.
For information on how to use Steamâs screenshot system, and how to upload it to the community hub, visit this link: I will give you instructions on how you can contribute your own screenshots, artwork and videos for your favorite games to the Steam community....
steamcommunity.com
Steam Community :: Guide :: Contributing Screenshots, Artwork and Videos to...
I look forward to seeing your beautiful screenshots!
Click here for help on accessing the Unstable branch!
InDev 12 Unstable 1 has been released, although this is technically classified as unstable release, this build is actually very stable since the only addition programming wise was the settings menu and that has very little impact on the game mechanics.
This build also features two new maps! One of the maps is simply a test map, but the other is a fun fan-service to Starcraft fans everywhere, and I think youâll all enjoy it. Even if youâre not fans, itâs still a great new map.
Presenting âHuntedâ, a fun full sized map based on Blizzardâs popular Starcraft map, Big Game Hunter.
You can report bugs over at the official websiteâs Support and Bugs Forum, or on the Steam Discussion Board.
InDev 12 Unstable 1 Change Log
InDev 12 is finally completed! InDev 12 introduces tons and tons of new features, including a fully functional save system, settings menu, a profile system, a completely rewritten resource system, dozens of AI tweaks, game play balances, and tons of rendering optimizing! This might be one of the largest updates yet!
You can report bugs over at the official websiteâs Support and Bugs Forum, or on the Steam Discussion Board.
InDev 12 Change Log
havnât searched for it but is the non-steam version available yet ? o/
havnât searched for it but is the non-steam version available yet ? o/
Iâm probably not going to do a non-steam version until after the game is complete, no other platform really offers a working Early Access model.
[quote] Fixed a very rare crash when if two villagers were in route to a house to mate, and one of them starved to death before they arrived, the game would crash
[/quote]
Nothing worse when youâre heading back home for some sexy time with the missus and suddenly ONE OF YOU DIES OF STARVATION .
Iâm probably not going to do a non-steam version until after the game is complete, no other platform really offers a working Early Access model.
Maybe you could use GOG.com, they have some kind of alpha/beta system going on. And I see you distribute RPC kinda like DRM-free on Steam anyway, so I donât think thatâd be an issue.