Congrats on getting Greenlit and funded! Very well deserved
mind explodes When will we be hearing about āRPC-Conā? Just kidding, good job.
10/10/14 (depending on where you are) will be a day to remember.
ZOMG is the game still not finished???
Just kidding. Great to hear you got to your funding goal already! Letās hope youāll reach some stretch goals as well.
congrats on hitting the kickstarter goal, still a whole 16 days left, good luck with the stretch goals
Congratu!!! ;D 8) :o :
Went ahead and backed my first Kickstarter, if nothing else, I a free copy of the game for $7.99 less than the retail price
Now the question is will this be the next Minecraft.
this is great , it is lovely to see that someone who has put in tones of effort is getting something back from i , especially knowing they are trusting unlike other kickstarter projects cough 7framed cough. I know this is going to go well. the next four years will be the rpc years , like the last 4 were the minecraft years.
PRICE IS NOW CONFIRMED AT $14.99 ON STEAM!
If youāre interested in getting a copy, you can also check out the already-funded kickstarter that still has about two weeks left, there are many tiers that offer a free copy of the game that are much lower than the $14.99 pricepoint Steam has authorized.
NEW STABLE BUILD RELEASED!
The latest and greatest build has finally been released! This build features a ton of tuneups, bug fixes, runs faster, uses less memory and it much more stable! Woot!
Full Changelog:
- Overall load speed increased by about 25-30% (More on lower end machines)
- Villagers no longer attempt to grab resources that are on a blocked tile.
- Fixed a bug that would cause farmers to stop farming entirely.
- Resources are now pushed out of the way if you attempt to build something on top of them.
- Added Children. They are not allowed to work, but will eventually grow into adult villagers. They inherit stats/experience from their parents when born.
- Hovering over ātotal populationā on the top GUI now shows how many adults and children you have.
- Zooming added, you can now zoom between 1x and 8x zoom with the + and - key on your numpad. (Last build was locked at 3x)
- The interface GUI is now set to 2x scaling (Last build was 3x)
- Minimap colors rebalanced, and the minimap renders faster.
- Shadows generate much faster now.
- Lighting style changed, now more retro-like. Also renders faster.
- Created proper launcher files/executable for Windows, Mac and Linux.
- Patched a crash related to lighting values dropping below 0.
- Fixed a crash related to villagers trying to do mate related AI functions and their mate dies before the action is completed.
- Fixed a crash that would fire when a villager is starving to death and looking for food.
- Farmers now distribute food more evenly.
- Builders now build from first to last, not everything all at once.
- Many other tiny bug fixes and tweaks.
You can fetch the latest copy of the game here.
Screenshots from the new build on a WIP map made by Dragonisser.
http://retropixelcastles.com/article_images/10_14_2014_New_Build_and_A_Confirmed_Price/InDev-2014-10-14-2-thumb.png
http://retropixelcastles.com/article_images/10_14_2014_New_Build_and_A_Confirmed_Price/InDev-2014-10-14-3-thumb.png
Looking good bud, I voted for this and backed it.
A am a little confused though, in the op you state that this is āDRMā free, yet it is being sold through steam? Was that the original plan or just how it panned out? Donāt get me wrong, getting your foot in the door is importan.
Just curious lol. Might have been answered in the past but hell, 15 pages :p.
You can be 100% DRM free on steam. You just have to actually login to steam at least once to download a copy. But once you have it you donāt even need to worry about āplay offlineā (or hell, even having Steam still installed for that matter) you can just open the install folder and execute it⦠or copy it out of the folder even. The only problem is you have to login to steam to patch up since I havenāt coded a launcher yet.
At least, thatās how it works right now on my Steamworks page, not sure if Valve will yell at my later if they catch on. But Iām pretty sure itāll be fine, Iāve seen other games do this too.
Ha, you learn something new everyday. I know what you mean by some games do this, some games do not even allow you to start it with the executable, pops up a little message saying āYou must launch this from steam, restart steam if it is already running.ā.
Congrats on everything btw, I have sat and watched this project grow from nothing, impressive work.
However, you better use some of the money from this to invest in Sixtygig the game that is lol.
Might be a different kettle of fish when you add the steamworks functions though eh Besides, screw DRM-free, itās a red herring.
Cas

Might be a different kettle of fish when you add the steamworks functions though eh
Besides, screw DRM-free, itās a red herring.
Cas
Yeah, I donāt actually mind DRM that much, some cases it is just done badly. When it starts to be inconvenient to the user, that is when I hate it (looking at you EA).
In my opinion, and i guess Ray has the same thoughts, DRM has a few disadvantages:
- The development of them costs time (or even money), which could be used to add more content to the game
- It is never save, the day after (or even before) the release it is allready cracked
- People who actually bought the game have some drawbacks (āalways onlineā, ācd-neededāā¦), while the people with the cracked version can enjoy the full game without these drawbacks
If someone buys a game, it is not cause the game has DRM on it, but cause he appreciate the work behind it.
The only useful DRM in my opinion is a little key or something like this.
The reasons:
- No drawbacks for the legal, paying players.
- Users who want to play the game without great expense canāt easily copy it from a friend and play.
- Users who want to play the game for free will play it for free, doesnāt matter if the DRM is complex or simple.
I think, if companies invest less in the DRM, the games could be better or cheaper and more players would buy them, cause they think the company diserves it.
DRM is one of those really odd things, on one hand DRM helps protect the authors/devs, and when done right (Like Steamās DRM) itās almost completely transparent. Iām actually completely ok with those types of DRMs, even though I donāt plan to use any. I guess I (and most gamers) arenāt so upset about DRM in general, weāre more upset by the really downright overkill way itās done. Always-On in single player games for example, or limited activations with no easy way to deactivate copies for example.
Personally, I think the moment the DRM becomes such a hassle itās easier to just pirate the game even if you already own it, the DRM has gone too far. So I guess Iām not completely, venomously against all forms of DRM. I just get pissy when the DRM starts getting in the way of the paying player just to make a few extra missed sales.
But thatās really why Iām going DRM free, I just donāt want my players to have to mess with it. I want them to be able to say, stick RPC on a pen drive and take it to school if they wanted to. Just have a really mobile game they donāt have to worry about.
Congrats for your game being greenlit and funded !
The latest stable build is now sitting in the Steam servers waiting for Retro-Pixel Castles to unlock in just a few hours. If you have any problems with this build, donāt forget to check let me know about it over in the Support and Bugs subforum, or here on JGO of course!
Full Change Log:
- Dismantling system added, your villagers can now take down buildings and recover some of the resources.
- Added two new songs, Skull Hunter and Main Theme Piano.
- Changed full screen key to F10.
- Decreased adult villagers hunger and energy decay rates by 30%
- Frame skipping added, allows the update cycles to run even if the render cycles canāt keep up. Making the game much more playable on low end machines.
- Fixed a bug that would prevent villagers from harvesting resources they obviously have access to.
- Villagers can now harvest even if they canāt access their work building.
- Floater icons now fade away correctly.
- Optimized the engine, improving load times for the shadow, objects, maps and collision detection systems.
- Added a few new maps (Some official, some user maps)
- Added a link to a fan made tutorial by Boss Llama.
- Fixed a lag spike caused when there was no work to be done, and growing crops existed on the map.
- Adjusted nearly all of the resource costs to build objects.
- Cleaned up the GUI in some areas.
- ā¦and of course, a whole mess of other bug fixes and optimizations.
Yay! You managed to pass $10000.
Congrats.
Congrats, indeed!