Finally actually built a “real” lumber mill graphic, what do you think?
Dark Sunshine audio - Retro-Pixel Castles
The first Retro-Pixel Castles track, composed by "Bibiki" García.
Finally actually built a “real” lumber mill graphic, what do you think?
Nice lumber mill. To be honest, I would be more interested in the game if survival was possible… I get very emotionally involved with my villagers Can I give them names?
Its really nice Rayvolution :point:
There will be a “Casual” mode that will be monster-free, where you only have to concern yourself with village balance/survival. (keeping them happy, fed, etc) No onslaught of monsters that will eventually destroy you. There may also be one that strikes a balance between the normal mode and casual, where the monsters will still spawn and attack you. But they won’t continuously get harder to the point of over-running you. That way, you can just keep building/expanding endlessly.
The downside to both those modes are is I feel they will eventually get boring, and you’ll reach a “well now what?” point in your gameplay, where there’s really no reason to play anymore.
As for naming villagers, I was going to eventually allow you to rename them. But currently I was going to make up a pool of names that get randomly assigned to villagers based on people here on JGO, friends, and other people who contribute support to the game one way or another.
Thanks
Look at the insidious knowledge gained from the Skinnerbox experiments. Introduce random perks (loot) to keep them pressing that ‘lever’, [with loot that gets exponentially stronger, just like the monsters get exponentially stronger], and you’ll entertain them for months.
How about an upgradeable lumbermill/buildings, because they both are good
Interesting reading through these posts, the game looks great thus far! I did the exact same thing with a iso tile map generator, created a code that could be used to assign the correct tile type; land surrounded by water:
000
010
000
The codes were in an array as I had a few different checks of surrounding tiles. When I changed by tiles to a MineCraft style I found the number of variations dropped dramatically but I do like the look you have created here and it is worth working out all the combos!
Look at the insidious knowledge gained from the Skinnerbox experiments. Introduce random perks (loot) to keep them pressing that ‘lever’, [with loot that gets exponentially stronger, just like the monsters get exponentially stronger], and you’ll entertain them for months.
The evil benefits of being a psych major who is developing a video game. Muwha ha ha haa.
How about an upgradeable lumbermill/buildings, because they both are good
Already planned, most buildings will probably have a top-end upgrade limit. But the upgrade mechanics won’t be worked on until the game is in Alpha probably.
I absolutely love this project, I’ll buy it the second it becomes available!
I’m proud to announce RPC now has a musician! “Bibiki” García has just officially signed on as RPC’s music producer/composer, and he will be doing all of Retro-Pixel Castle’s music!
RPC’s music will feature a hybrid mix of orchestral and 8-bit melodies, blending both retro and modern music together. In the future, RPC will feature at least 10-12 tracks that will play in the background randomly, shuffle playlist style. So you won’t hear the same song over-and-over, you’ll get a nice, full album of original music to enjoy!
Click the link below and listen to the first track, “Dark Sunshine” and let us know what you think. We both look forward to hearing your feedback! The first Retro-Pixel Castles track, composed by "Bibiki" García.
Dark Sunshine audio - Retro-Pixel Castles
This seems to have gone a long way. It’s amazing and the pixel art is great. Can’t wait to see it’s future!
This seems to have gone a long way. It’s amazing and the pixel art is great. Can’t wait to see it’s future!
Thanks!
I’m working on AI now, having a blast with it. I wish I had more game play to show in the video, but a lot of it relies heavily on the AI.
Are you going to animate the water? I think it would look especially awesome if water is pouring into space. Would also make the world a bit more lively and less static.
Are you going to animate the water? I think it would look especially awesome if water is pouring into space. Would also make the world a bit more lively and less static.
Yep, I plan on animating several tiles, I just haven’t written the tile animation class yet.
A lot has been added over the past few days, mostly I’ve been working on the villagers themselves, developing their AI to be much more intelligent and adding leveling up and statistics. Now villagers know to look for food when they’re hungry, go home and sleep when they’re tired, and when there’s no work to be done at their assigned building they just head home.
Nearly everything your villagers do will gain experience, including gathering material, managing the city, killing monsters, building structures and reproducing. As they gain experience and level up they automatically distribute 5 points into strength, dexterity and intelligence. As they level up and gain STR/DEX/INT it has a trickle-down effect adjusting all their other statistics, including; gathering speed, building speed, waking/running speed, attack damage, hit points, and energy decay rates for example. So higher level villagers usually live longer and are much more productive overall.
Another large part of the villager’s statistics system is some future plans for villager traits in the the upcoming trait system. Villager will have a random chance of being born with up to 5 random traits, these traits can have minor to drastic effects on the villager’s AI or his statistics growth. Just a few of the traits planned are:
Also planned, when your villagers reproduce, the offspring will gain a 20% bonus to their stats, based on their parents based stats. Meaning higher level parents will produce higher level offspring. They will also have a 25% change (per trait) to inherit one of their parent’s traits. So it’s in your benefit to keep your villagers alive as long as possible, if your constantly losing your villagers, you’ll have a much harder time keeping everyone at high levels.
A little shot of the current WIP “statistics pane”.
Really great project. Is there a possibility you could add a time where they get space aged and travel to the moon?(or mars ;))
Really great project. Is there a possibility you could add a time where they get space aged and travel to the moon?(or mars ;))
That’s planned (sort of). Part of the charm of the final game is kind of being a bit purposely unrealistic for fun’s sake. For example, there could be a “moon” themed map, where they will build an old medieval village on the moon, or a “candy land” map where everything is made of sugar/candy.
The homosexual trait is great! Can’t wait to see all them homophobes raging :
Very impressive game.
Finally did the nasty deed… and got a twitter account going!
You know what to do… wink wink
http://icons.iconarchive.com/icons/graphics-vibe/simple-rounded-social/64/twitter-icon.png
https://twitter.com/RaymondDoerr