SJGL (Now on GitHub!)

Oh, TheBennyBox! He’s a great source!

A quick note: This will (probably) be the last SJGL update.

Alright, it’s update time! SJGL 1.0 is now released. You can download it here or go to the OP.

Here’s the change log:

Added:

  • Window now has support for AWT’s Cursor class.
  • Window’s constructor is no longer that important, because…
  • BasicGame now has a createWindow(…) method, so now you can create a Window without having to create a new instance.
  • BasicGame now extends GL, so you don’t have to create an instance of it either (just do rect(…) or image(…))
  • TimeUtil’s pause(…) method now has support for longs and floats

Removed:

  • Nothing, really.

I’m surprised you still work on it… mkay.
(the design seems to get worse and worse… sigh)