Silly Programming Mistakes

Auto-correct made me do this:

GL20.glVertexAttribPointer( attributeNr,coordinateSize,GL11.GL_FLAT,false,0,0 );

TWICE !!!

Solution: [spoiler]It’s supposed to be float values, so GL_FLOAT would be right, but OpenGL doesn’t tell you, it just doesn’t work.[/spoiler]

That’s a classic. Happens to me all the time as well :smiley: