The next build is ready for testing, if anyone would like to try it out. Overall I’m not very pleased with it, simply because the audio system is far from solid. I’ve noticed some spikes while playing, it’s possible it may even crash due to too many sounds trying to play at once. I tried my best to prevent this by limiting when certain sounds play, after about 30ish play tests I haven’t encountered a crash since limiting it. Most actions now have a sound. There’s also some music now.
I apologize for not having any new gameplay for testing. Between some recent family matters, Easter dinner(Oh lord I was full), and starting a new job, I haven’t been able to spend as much time as I want working on the game.
Please let me know if the addition of audio in its current state makes the game too unstable for you to play, be it dropped frames or (hopefully not) crashing.
Credits for sounds used:
http://www.freesound.org/people/aust_paul/
http://www.freesound.org/people/Robinhood76/
http://www.freesound.org/people/Nbs%20Dark/
http://www.freesound.org/people/timgormly/
http://www.freesound.org/people/bubaproducer/
http://www.freesound.org/people/fins/
http://www.freesound.org/people/smcameron/
http://www.freesound.org/people/kennysvoice/
http://www.freesound.org/people/Benboncan/
Credit for music used:
Download for current build:
http://www.filedropper.com/spaceshooterv021
EDIT:
Also, I’m still looking into adding controller support with JInput. Not sure about completely switching to LWJGL yet, but I’m reading up on the documentation for JInput, LWJGL 2 and 3.