Worrying about performance in performance critical code is never just masturbation IMO! 
One of Janino’s key uses is as a live function compiler for repeatedly called functions. Personally in my comment above about lamdas I’m particularly thinking of live-coding things like audio DSP. There is a VST plugin somewhere that embeds Janino for this very purpose.
Now, that’s a less likely thing for a game mod, but there are things like pixel ops, procedural textures, physics functions, etc. which could be quite interesting to mod on the fly, but still need high performance. Admittedly, some of those are possibly better done with live-modified GLSL shaders, but that would be a performance choice! 
My key thinking is that game code and user modded code should have (the potential for) equal performance.
Er … any useful examples that don’t involve programmer stupidity?! ;D