The following is output from the AmbientLightingTest example. Object inlining is turned off (looks for shared objects in the graph and produces references to them).
The BaseObjectReference element contains all of the potentially shared objects. Each of them has an objrefid attribute that uniquely identifies the object. Shared objects can reference any other shared object that exists above it in the file. To use a shared object the ObjectReference element is used.
<?xml version="1.0" encoding="UTF-8"?>
<VirtualUniverse>
<TextureLoader searchpath=".\;..\;"/>
<BaseObjectReference>
<PolygonAttributes cullface="0" polygonmode="2" polygonoffset="0.0"
polygonoffsetfactor="0.0" duplicateonclonetree="false"
capbits="{}" islive="false" name="" objrefid="0"/>
<Appearance duplicateonclonetree="false" capbits="{}" islive="false"
name="" objrefid="1">
<ObjectReference id="0"/>
</Appearance>
<QuadArray duplicateonclonetree="false" capbits="{}" islive="false"
name="" objrefid="2">
<CoordinateData setindex="0" setcount="10" totalcount="12"
commoninitialindex="0" data="-0.099999994,-0.70000005,0.0,-0.099999994,-0.099999994,0.0,-0.70000005,-0.099999994,0.0,-0.70000005"/>
<CoordinateData setindex="1" setcount="2" totalcount="12"
commoninitialindex="0" data="-0.70000005,0.0"/>
</QuadArray>
<Shape3D passid="0" ignorebounds="false" iscollidable="true"
boundsautocompute="true" showbounds="false" isoccluder="false"
pickable="false" renderable="true" capbits="{}" islive="true"
name="" objrefid="3">
<ObjectReference id="1"/>
<ObjectReference id="2"/>
<BoundingSphere radius="0.42426413" center="-0.40000007,-0.40000007,0.0"/>
</Shape3D>
<ColoringAttributes color="1.0,0.0,0.0" shademodel="3"
duplicateonclonetree="false" capbits="{}" islive="false" name="" objrefid="4"/>
<PolygonAttributes cullface="0" polygonmode="2" polygonoffset="0.0"
polygonoffsetfactor="0.0" duplicateonclonetree="false"
capbits="{}" islive="false" name="" objrefid="5"/>
<Appearance duplicateonclonetree="false" capbits="{}" islive="false"
name="" objrefid="6">
<ObjectReference id="4"/>
<ObjectReference id="5"/>
</Appearance>
<QuadArray duplicateonclonetree="false" capbits="{}" islive="false"
name="" objrefid="7">
<CoordinateData setindex="0" setcount="10" totalcount="12"
commoninitialindex="0" data="0.70000005,-0.70000005,0.0,0.70000005,-0.099999994,0.0,0.099999994,-0.099999994,0.0,0.099999994"/>
<CoordinateData setindex="1" setcount="2" totalcount="12"
commoninitialindex="0" data="-0.70000005,0.0"/>
</QuadArray>
[edit] removed the rest of the xml post to clean up the thread

).