Because JOGL library has no option to turn off vsync, or perhaps I don’t know how Vorax… Thanks for testing the “hyperspeed”
So is the Java2D input is right, and LWJGL input is not right or both input is not right EgonOlsen? (both refer Y to Z and Z to Y)
If both not right, so this one not my fault
If LWJGL not work, perhaps this is my fault OR LWJGL team fault ;D
weston, what do you mean by jittery?
It’s perfect here… Anyone experience the same thing (tile movement is jittery??)
Yup, my game engine offer 3 graphics environments right now, at first ppl could only use the standard Java2D, and when finished, if they think they need more performance, switching to OpenGL using LWJGL or JOGL is really easy, no need to change anything, basically the LWJGL and JOGL only add several megs, for testing better stick with Java2D, for deployment, of course I recommend to switch the graphics to LWJGL or JOGL Adding several megs to the game for much faster performance is affordable