We could simply start a second branch on CVS. The longer we wait, the bigger the problem becomes. I would anyway suggest to give me an additional separate CVS branch on the core assumed I will get dev role on the core. So I could change things like I imagine them to be, you and others could have a lokk at it, and then we could see, if it is committed to the main branch (or parts of it).
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That’s OK for me but I don’t have Owner access on xith3d so you should wait until yvg or willdenniss comes.
[quote="<MagicSpark.org [ BlueSky ]>,post:21,topic:27059"]
check the TextureLoader2.newInstance() method.
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This method seems to have disappered during the least changes. Did it just create a new instance? So why wasn’t the constructor public? Of course this actually won’t make sense when the cache bug is fixed.
This method seems to have disappered during the least changes. Did it just create a new instance? So why wasn’t the constructor public? Of course this actually won’t make sense when the cache bug is fixed.
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I added it recently (yesterday).
It just create a new instance. The constructor wasn’t public because of the singleton pattern used. May you investigate about the cache bug ? I think it’s a problem at the OpenGL level, which isn’t easy to fix.
[quote="<MagicSpark.org [ BlueSky ]>,post:23,topic:27059"]
May you investigate about the cache bug ? I think it’s a problem at the OpenGL level, which isn’t easy to fix.
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Sorry, I already took too much time besides by learning phase (university). So I can think about such things in two months.