I took the MP4 that basil_ made and converted it to MOV via Zamzar. But I didn’t have any way to test the result before giving SFMC the link. SFMC was unable to open the resulting MOV file.
I also tried editing the MP4 to cut it down to under 2 minutes, but ran into problems with VLC’s editor, and converting to WMV and using the Windows Movie Editor damaged the audio (added high silvery noise–probably due to 44100 vs 48000 fps issues).
The deadline has passed and the issue is now moot, at least as far as participating in the “Demo Derby” this time. I still plan show up, schmooze, and show anyone that has a laptop that can run Java the actual jar file. I’m also going to see if Mike Moravsky (Valve composer, involved in Portal II amongst other games) will take a look. We exchanged a couple emails a year or so back after another talk he gave. He is on the Panel that will discuss game composing, but wasn’t going to be part of the Demo Derby.
Big thanks to everyone who helped or offered to help out!!
And the MP4 file that was made was great feedback in its own right. We should do video trials and send them back to the programmers as a regular thing, perhaps.
I need to solve this issue. I’m afraid my computer may not have enough cpu to run a screen capture AND play the game at the same time. Need to buy a new computer! I have been saying this for over a year now.
I’m going to perhaps make the next task (instead of further polishing Hexara) be making the audio engine available. I’m not sure what form this will take. I’m thinking there should be two version, a simple system and one with more features. The only way I can think to do this, though, is to have two GitHub projects running in parallel. I also have to make sure that the API for the stripped version will be a pure subset of the fancier version’s.
Regardless, I think the performance and size can potentially compete with TinySound (which is pretty cool already), offering a slight performance boost and some additional features but with a slight addition of complexity and a prejudice against decompressing resource files as part of the critical inner loop of the engine.
OK enough talk, time to put up or shut up!!