Renoria - Java MMORPG

Update:

Trade:

Way better looking maps:

More content:

Update: Forest maps are pretty much all ready.

Class additions:

Branched from Warrior:

  • Black Knight - These are knights of darkness, who harness the power of the shadows to destroy their enemies.
  • Paladin - These are knights of light, who harness the power of the holy strength to destroy their enemies.

Branched from Magician:

  • Alchemist - These are scholars of nature, who leverage the power of natural forces to destroy their enemies.
  • Cleric - These are holy mages of light, who leverage the power of light to destroy their enemies.
  • Dark Wizard - These are mages who harness the power of evil to control and destroy their enemies.

Its really going somewhere, howver i hate to tell you, but the resemblance with the other game is so big right now.
I played it quite a while and i regonise a lot of your stuff as an 90% copy (equips, mobs, backgrounds, faces, hair and even npc stance / text).
I really hope your game is going to be a bit more unique.

What game?

MapleStory…

I think it has a lot of inspiration from that game, but I am thinking that the graphic similarities can be ignored if the game play is going to be fundamentally different. We’ll have to wait and see…

Ah yes, now I see what you’re on about. Huh, how unfortunate.

Yeah, we did get lots of inspiration from them graphics wise, except we have true 32-bit color graphics (yay no dithering!) which ends up making the graphics look a lot smoother.

As for the gameplay, some parts will be similar, some parts will be completely different, but I guess time will tell :slight_smile:

If anyone has suggestions, feel free to post them! :slight_smile:

I’d like to announce we have started a facebook page!

Please show some support and like: https://www.facebook.com/RenoriaOfficial

Will post more updates soon! Stay tuned :wink:

We finally have some banner/promotional art done! :slight_smile:

What do you all think of it?

Also if you like the game please give us a like on https://www.facebook.com/RenoriaOfficial that would be so much appreciated!

It looks great, however the characters seem to be flying. The artist has done a really good job of mimicking the in-game art style though.

haha thanks! yeah its just meant to be promotional art work so we did a perspective like that :stuck_out_tongue:

Working on some magicians equipment, what do you all think?

Added some new ropes/objects/and other things

I think I still need to add some more objects to make this part of the map look less boring, anyone have some suggestions? Its so hard to think of things to put under though…

I have a little bit of suggestions…

You can make the background more interesting by adding lamps and plant life along the road, or have some random seagulls if it is a dock. Scenery is actually one of the harder things to nail down when it comes to art, but it is finding the right balance of busy that makes a good scenery. For underneath, you can just show the water-line and add fish to make it more interesting.

When it comes to 2D backgrounds, I always got a lot of inspiration from the classic Sonic series of games because they always had a lot of interesting backgrounds that didn’t necessarily get you immersed, but had a striking amount of detail and was fun to look at. Compared to the classic Mario backgrounds that were as black & white as backgrounds could be. Not that they were bad, it was just a lot of them were plain and not as vibrant as the Sonic ones.

If there is anything that the Sonic games had going for it… I would have to go with how to achieve good visual appeal from their environments.

Ahh yes, thanks for that, I’ll see what else we can stick into the map to make it look less boring.

Also ive just started experimenting with this animated gif stuff, so heres a little showcase of some magician abilities…

Wow the animations are amazing. Really nice work, however now I hate you for killing cute fluffy bunnies!
By the way, is this bad collision detection, or the desired effect?

Haha, thank you :smiley:

Those bunnies are evil >:(

That is the desired effect, platforms are not solid from bottom -> top, only from top -> bottom (so you can jump through platforms from the bottom but if you fall from the top it stops you)

That’s a screenshot from the gif you posted, where you jumped through it from top to bottom though.

Oh, I’m guessing the ground line was shorter than the tile then, the character’s collision “box” is actually just a point at his feet and the game tries to collide that point with any ground lines on the map with a downward velocity vector.

The tiles you see are just eye candy, they don’t actually do anything. What actually does the collision is invisible ground lines that you can’t see.

I believe this approach is smarter as you can wrap ground lines around any shape you like, and the server can easily check for movement cheating by using Perpendicular Distance from Point to Line formula.

This game is looking great! I’m very impressed indeed. Were you able to find anyone to do your music for you?

Thank you, yes we have a few musicians making tracks for the game at the moment :slight_smile:

I think I’ll post a video of the gameplay soon, once we get some more maps sorted and the npc dialogues sorted and stuff, so it all looks a bit more professional. I think we’re going to go for a UI revamp (again) soon!

Working on the Kingdom of Garrix!

Dat castle :slight_smile: