that’s freestyle… but fixed now
I have a scoreserver, but running on my LAN only
I’ll put it on a friend’s server someday. Perhaps with chat and level-submitting…
what went wrong with packaging?
I’m running Mac OS X 10.2.6, and I tried to run it from the link at the start of this thread, but it crashed Safari (1.0 v85). I then tried to run it in IE 5.2.1, and it worked fine. Pretty cool little game, too.
it works fine
china
windows2000 sp4
java 1.4
ie 6
made an update;
better graphics & gameplay, new enemies, more ganja ! :o
Why is it so slow? =/ I get hickups too often and I got a quite OK PC (1.4ghz ti4200). With PowerPaddle I get several hundred FPS…
Awesome!!! :o
[quote]Why is it so slow? =/ I get hickups too often and I got a quite OK PC (1.4ghz ti4200). With PowerPaddle I get several hundred FPS…
[/quote]
try it again, it’s better now.
Does switching sound on/off make any difference ?
VERY NICE! Awesome rendered gfx! The enemy formations and movements are very smooth - beautiful! So what does it use? JApplet or Applet? MemoryImageSource or BufferedImage?
[quote]VERY NICE! Awesome rendered gfx! The enemy formations and movements are very smooth - beautiful! So what does it use? JApplet or Applet? MemoryImageSource or BufferedImage?
[/quote]
thanks!
ImageProducer & Applet.
it’s nearly 1.1 compatible (still have to replace LinkedList )
Mac OSX, Safari Browser, JDK1.4.2
error occured, please send this message to
shit@gutenachtkopf.de.
0.3392857
java.lang.ArrayIndexOutOfBoundsException: 0
at kdk.d.a(Unknown Source)
at kdk.threeD.s.a(Unknown Source)
at kdk.threeD.u.b(Unknown Source)
at kdk.threeD.studio.b.c(Unknown Source)
at qfp.scenes.j.a(Unknown Source)
at kdk.threeD.studio.a.a(Unknown Source)
at qfp.p.f(Unknown Source)
at qfp.p.c(Unknown Source)
at qfp.p.c(Unknown Source)
at qfp.p.e(Unknown Source)
at qfp.p.e(Unknown Source)
at qfp.c.a(Unknown Source)
at qfp.ae.c(Unknown Source)
at qfp.Qfp.init(Unknown Source)
at qfp.Qfp.run(Unknown Source)
at java.lang.Thread.run(Thread.java:552)
java.lang.ArrayIndexOutOfBoundsException: 01.4.2_01
Oops… my code:
static {
buildTrigTable();
buildRandomTable();
}
I thought this should execute BEFORE the game initializes… but seems not to do so… only on some systems?
changed that, please retry
Still not launching on OSX/Safari/JDk1.4.2_01
First I get an info dialog that says “Ani = 0”
When I Ok that I get this:
error occurred, please send this message to
shit@gutenachtkopf.de.
0.12142857
java.lang.ArrayIndexOutOfBoundsException: 0
at kdk.d.a(Unknown Source)
at kdk.threeD.s.a(Unknown Source)
at kdk.threeD.u.b(Unknown Source)
at kdk.threeD.studio.b.c(Unknown Source)
at qfp.scenes.j.a(Unknown Source)
at kdk.threeD.studio.a.a(Unknown Source)
at qfp.p.f(Unknown Source)
at qfp.p.c(Unknown Source)
at qfp.p.c(Unknown Source)
at qfp.p.e(Unknown Source)
at qfp.p.e(Unknown Source)
at qfp.c.a(Unknown Source)
at qfp.ae.c(Unknown Source)
at qfp.Qfp.init(Unknown Source)
at qfp.Qfp.run(Unknown Source)
at java.lang.Thread.run(Thread.java:552)
java.lang.ArrayIndexOutOfBoundsException: 01.4.2_01
the first hero who kills the evil polygon will win a prize !
as I was testing the game (without any problem) there might be a bug in the game.
When I press the “up-arrow” key to move forward and then press the “right-arrow” key to move left, it flights to the upper right corner which is correct. But when I then release the “up-arrow” key, it keeps flying at 45° and not to the left as I want it to fly.
Hope you understand what I want to express.
[quote]as I was testing the game (without any problem) there might be a bug in the game.
When I press the “up-arrow” key to move forward and then press the “right-arrow” key to move left, it flights to the upper right corner which is correct. But when I then release the “up-arrow” key, it keeps flying at 45° and not to the left as I want it to fly.
Hope you understand what I want to express.
[/quote]
thanks! I played it 42 times and never realized it.
Will be fixed with the next update