Quantum - Free RTS

This was pretty damn awesome! My only suggestion would be some way to disable the music, since I always disable music in games, since I find it too distracting for my ADHD self :stuck_out_tongue:

I really enjoyed this game once I understood the strategy better.

When I initially played it I tried to avoid building trees on chained systems, because they run out of resources a lot, but I eventually found that putting two trees on each system gives you a very flexible game even if the resources run out every now and then.

Two thumbs up.

Hi I tried to run the WebStart, but I get this error. ???

Here is what it says under the Exception tab:

[quote]MissingFieldException[ The following required field is missing from the launch file: ]
at com.sun.javaws.jnl.XMLFormat.parse(Unknown Source)
at com.sun.javaws.jnl.LaunchDescFactory.buildDescriptor(Unknown Source)
at com.sun.javaws.jnl.LaunchDescFactory.buildDescriptor(Unknown Source)
at com.sun.javaws.Main.launchApp(Unknown Source)
at com.sun.javaws.Main.continueInSecureThread(Unknown Source)
at com.sun.javaws.Main$1.run(Unknown Source)
at java.lang.Thread.run(Unknown Source)
[/quote]
Also, the Launch file displayed under the Launch File tab doesn’t appear to be a jnlp file. It has a lot of other code in it.

I downloaded the Jar file. This is a really great game! The AI is so hard to beat though–I wasn’t able to beat it.

java.lang.reflect.InvocationTargetException
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:39)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25)
at java.lang.reflect.Method.invoke(Method.java:597)
at com.sun.javaws.Launcher.executeApplication(Launcher.java:1321)
at com.sun.javaws.Launcher.executeMainClass(Launcher.java:1267)
at com.sun.javaws.Launcher.doLaunchApp(Launcher.java:1066)
at com.sun.javaws.Launcher.run(Launcher.java:116)
at java.lang.Thread.run(Thread.java:619)
Caused by: java.lang.NoClassDefFoundError: Could not initialize class org.lwjgl.opengl.Display
at game.gui.GUI.(GUI.java:131)
at game.gui.GUI.main(GUI.java:64)
… 9 more

On Open Solaris 2009.06 64-bit Intel

As I mentioned recently in another thread… it seems that some of the LWJGL bundles out there are incomplete with respect to Solaris native libraries. From LWJGL.org I can run things via web start (I tried space invaders, gears demo, and full screen window demo).

Open
Solaris

64-bit

wow… thats a system ^^

Hi,

I just played the tutorial and liked it. It is similar to “Galcon”.
Unfortunately Webstart did not work (I dont know why) and when starting a single player game the following appears on my console:

Exception in thread “AWT-EventQueue-0” java.lang.NullPointer
at quantum.forms.LocalGame.(LocalGame.java:67)
at quantum.forms.SinglePlayerMenu$7.clicked(SinglePl
at quantum.gui.Button.mouseReleased(Button.java:94)
at quantum.gui.Container.mouseReleased(Container.jav
at quantum.gui.Container.mouseReleased(Container.jav
at quantum.gui.Container.mouseReleased(Container.jav
at quantum.gui.Gui.mouseReleased(Gui.java:216)
at java.awt.Component.processMouseEvent(Unknown Sour
at java.awt.Component.processEvent(Unknown Source)
at java.awt.Component.dispatchEventImpl(Unknown Sour
at java.awt.Component.dispatchEvent(Unknown Source)
at java.awt.EventQueue.dispatchEvent(Unknown Source)
at java.awt.EventDispatchThread.pumpOneEventForFilte
at java.awt.EventDispatchThread.pumpEventsForFilter(
at java.awt.EventDispatchThread.pumpEventsForHierarc
at java.awt.EventDispatchThread.pumpEvents(Unknown S
at java.awt.EventDispatchThread.pumpEvents(Unknown S
at java.awt.EventDispatchThread.run(Unknown Source)

hopefully that helps,

bye,

Mac

I get the same error when trying to launch the webstart link.


MissingFieldException[ The following required field is missing from the launch file: <jnlp>]
	at com.sun.javaws.jnl.XMLFormat.parse(Unknown Source)
	at com.sun.javaws.jnl.LaunchDescFactory.buildDescriptor(Unknown Source)
	at com.sun.javaws.jnl.LaunchDescFactory.buildDescriptor(Unknown Source)
	at com.sun.javaws.Main.launchApp(Unknown Source)
	at com.sun.javaws.Main.continueInSecureThread(Unknown Source)
	at com.sun.javaws.Main$1.run(Unknown Source)
	at java.lang.Thread.run(Unknown Source)

I just bought it last week :slight_smile: nice and speedy Core i7 6GB RAM, 1TB HD…

I think I may expand it to a media server at some point… a few more 1TB drives in a RaidZ pool and I’m all set. For that and other reasons I wanted ZFS (the coolest filesystem ever). I can run Windows in VirtualBox and if I really need to run fancy DirectX stuff I do have it installed as a non-virtual OS.

Of course it would be nice if the better Java games worked :frowning: Come on guys, is there any reason not to include the solaris binaries for LWJGL?

hi folks, long time no see.

somebody seems to have hacked the server and inserted some php in the webstart script. everything is fixed now and should work as expected. sorry for the inconvenience. to those who still play it: we should meet some time to have a couple of games. the irc channel is pretty empty. haven’t played it in months :slight_smile:

waht are you working on now?

i’m entirely consumed with my work as a sort of researcher and coding monkey. i did a prototype for a Zed remake in java to a point where most of the graphics and pseudo ai ground work was done wih a friend of mine but it lost its drive. we lack artists and my experience tells me that you don’t get any for free that can do more than drawing their favorite anime furry girl thing :stuck_out_tongue:

i’m currently playing with the thought of writting a sequel to quantum, mixing its principles with ideas from zed and incubation. i’ll try to create an open infrastructure in order to be able to make it really multiplattform (iphone, android). i’ll probably not be able to actually get my hands dirty with coding for a few more months but will report any progress here.

here’s a couple of images from the zed clone thing. google for jzed, the sources are on google code


http://www.file-pasta.com/thumb/1e1007edf85099d53ae6cfb776ffcdf52a0fd184.jpg


http://www.file-pasta.com/thumb/84fe433a8d46fa83ffa22587587f000f9573f896.jpg


http://www.file-pasta.com/thumb/f61681bfb6484c95f9273b08eb2cb5a2287c080d.jpg


http://www.file-pasta.com/thumb/b16167b3cb1181904ff6be03d916e0fb9fda2c6a.jpg


http://www.file-pasta.com/thumb/6343668d40f25eed71b4421df4d11fbb08f1d356.jpg


http://www.file-pasta.com/thumb/ea901fe615aa79b9328c3da23a4fbe81ff86c523.jpg


http://www.file-pasta.com/thumb/652b384c4c15a8769d34e5081da605d0117096d4.jpg


http://www.file-pasta.com/thumb/2a1b8aaa462739f25abc6067d311fbeb0157f513.jpg


http://www.file-pasta.com/thumb/dbcff3a37cd2cebb43af9f55650ed0d249b34c56.jpg

that was put together in about a week starting at some mesh tests to a full blown editable terrain and pathfinding engine. as i said the code for it is out there on google code. it is plain jogl.

Hey there,

i’m back. Had to create a new account as i’ve lost the credentials for my old account (marzec). Nice to see quantum is now in the featured section :slight_smile:

Hello!

Just want to let you know that I’m impressed of your game. Nicely done! Gonna have a look at your code too.
Are you still working on this game?

Cheers mate!
Greets from Switzerland
-rotsch

Hi,

I considered Quantum to be mostly finished so i haven’t put any energy into it for a year now. Some people did some work on it, e.g. reworking the UI and so on. It will probably stay in the state it is.

Greetings from Austria :slight_smile:

Hi,
I started to optimize the game (using OpenAL for sound, smaller code cleanups). Has someone the changes made by the other people (I think it was feuerkugel in the quantum forum)? I lost them.
bye
Cymric