Puppygames New Website & Dudester for Mac OS X

Is there something I’m missing? Everything loaded perfectly fine with IE and Java 1.5 here…

[quote]Is there something I’m missing? Everything loaded perfectly fine with IE and Java 1.5 here…
[/quote]
Yes, you have like… java totally enabled in your browser :slight_smile:

(We complained about the java-disabled behaviour)

It’s a shame we have to do all these shenanigans to make t’damned thing work. But oNyx - do you not have a download button visible?

Cas :slight_smile:

do you not have a download button visible?

Yea, that works fine.

Btw you still need to link the images to their respective “more info” pages. Alot of people will try that first before clicking on the tiny “more info” link.

Noted.

A staggering 4 sales so far! I think I’ve already drunk all the profits though.

Cas :slight_smile:

Do you have sales targets?

Kev

Well, yeah, we want to break even on this bloody title and maybe even get it to pay for Alien Flux.

Flux’s outlay was:
18 months of server @ $150/month
JET @ $800
Some server tools @ $250
Advertising @ $400

Dudester costs:
$300 server
$400 a Mac for Elias
6 months of server @ $50/month
$400 code signing cert

So to break even we need $5,500. Flux has grossed $1,300 so far so we’ve got to make $4,200 for the privilege of writing games for you all :slight_smile: Then maybe we’ll have some beer money afterwards.

$4,200 is about 310 sales’ worth :confused: So there’s me sales target. 4 down, 306 to go!

Cas :slight_smile:

Thanks for sharing the numbers :slight_smile:

I’m sorry they’re a bit bleak :confused: I really need about $20-30k to advertise with to get a kickstart. But I’m not spending that sort of money until a) I’ve actually got it :wink: and b) I’ve got at least 4 games on the site!

Cas :slight_smile:

sooo… you said you wanted an Applet up… do any of the GameLizard games work for that purpose? :slight_smile:

Gamelizard is already far bigger site than Puppygames is! Perhaps you want to put our games on your site as an affiliate? It’s really easy and costs you zero bandwidth. All you need is the JNLP file.

I can’t get your applets to run by the way:


java.lang.IllegalArgumentException: Width (-1) and height (-1) cannot be <= 0
      at java.awt.image.DirectColorModel.createCompatibleWritableRaster(Unknown Source)
      at sun.awt.Win32GraphicsConfig.createCompatibleImage(Unknown Source)
      at com.gamelizard.util.a.a(SourceFile:268)
      at com.gamelizard.util.a.a(SourceFile:314)
      at com.gamelizard.util.GLApplet.a(SourceFile:146)
      at com.gamelizard.util.GLApplet.g(SourceFile:115)
      at com.gamelizard.util.GLApplet.init(SourceFile:87)
      at com.opera.PluginPanel.run(PluginPanel.java:441)
      at java.lang.Thread.run(Unknown Source)
java.lang.NullPointerException: Image at: http://www.gamelizard.com/bin/com/gamelizard/util/com/gamelizard/util/outOfFocus.png
      at com.gamelizard.util.a.a(SourceFile:326)
      at com.gamelizard.util.GLApplet.a(SourceFile:146)
      at com.gamelizard.util.GLApplet.g(SourceFile:115)
      at com.gamelizard.util.GLApplet.init(SourceFile:87)
      at com.opera.PluginPanel.run(PluginPanel.java:441)
      at java.lang.Thread.run(Unknown Source)

Cas :slight_smile:

LOL. (assuming it’s the same thing, and not just something sharing the same error message) I logged this with Sun last year; they accepted the bug in theory, but clearly not fixed yet.

I’m so glad I’m not the only poor bastard who got bitten by it.

It’s a non-deterministic bug with the initialization of applets (especially JApplet; maybe ONLY japplet? Can’t remember) on 1.4 and above. The best I did was get it to happen 3 times in 4 on startup. The least I’ve seen is one time in 20.

NB: just one more reason NEVER TO WRITE APPLETS (Sun’s JVM can’t / won’t run them properly).

I’m thinking all it needs is this little bit 'o code:


Image image = Toolkit.loadImage(getClass().getResource("/myimage.png"));

while(image.getWidth() < 0)
{
    try{Thread.sleep(100);} catch(Exception e) {}
}

//Do "Stuff" with the image

Or perhaps the problem is merely that

http://www.gamelizard.com/bin/com/gamelizard/util/com/gamelizard/util/outOfFocus.png

should be

http://www.gamelizard.com/bin/com/gamelizard/util/outOfFocus.png

;D

wow, your second guess was correct. It was using the wrong path… I wonder why that doesn’t happen always? Seems strange that it should construct paths differently under different situations. Either way, I just changed the code so that it’ll try the standard way, and if that fails, it’ll try another way. Let me know if it works now please!

Oh… and I had no idea GameLizard was bigger than Puppy Games! You seem to be a lot more professional than I am and your quality is sure higher! But as for linking to your games… I’ll have to think about it. Since right now the only games are just mine, I kinda like being “different” from games sites elsewhere in that I don’t just link to crap on everyone else’s sites. However, considering that none of those sites of such low quality have your games, and that your games are very cool, I’d probably be willing to do that! Let me think about it a little longer :slight_smile:

EDIT: Hmmm… second thought… do you mean GameLizard is bigger because it has more games, or more people coming in? I still feel you’re in a better place how you have things since you have a few GREAT games, whereas I have one I think is good and just a few others that are just simple and fun and addictive, with the rest being so-so.

[quote]Oh… and I had no idea GameLizard was bigger than Puppy Games! You seem to be a lot more professional than I am and your quality is sure higher! But as for linking to your games… I’ll have to think about it. Since right now the only games are just mine, I kinda like being “different” from games sites elsewhere in that I don’t just link to crap on everyone else’s sites. However, considering that none of those sites of such low quality have your games, and that your games are very cool, I’d probably be willing to do that! Let me think about it a little longer

EDIT: Hmmm… second thought… do you mean GameLizard is bigger because it has more games, or more people coming in? I still feel you’re in a better place how you have things since you have a few GREAT games, whereas I have one I think is good and just a few others that are just simple and fun and addictive, with the rest being so-so.
[/quote]
You should think more of yourselves than that! We’re tiny minnows. The only prescence we have in the universe really is on the Javagaming.org forums. No-one else knows who we are, and generally when they find out, our games are too whacked for them to understand or enjoy.

I suspect Gamelizard gets more traffic, because it’s got more games, and those games are more accessible.

Cas :slight_smile:

princec great site I was hooked at puppy invaders applet at once and it worked perfectly.

I was using firefox on a 800MHZ maptop and a shitty gfx card

Wow I’m flattered! :slight_smile: I do still wonder though why my forums are dead :wink: I get about 80+ unique visitors a day.

I hardly get any forum visitors either really. The existing lot were mainly LWJGL users/developers and we’ve moved them onto another forum now.

Cas :slight_smile:

ahh I see. So do my Applets work for you now?

IMHO there are far too many forums on the web for me to really give a monkey’s each time I see a new one. I just think “yeah, whatever”. These days it requires a huge amount of value for me to even be bothered to register on a new forum - every moron and his dog (not directed at anyone here; but most of the forums do seem to be run by people with nothing better to do with their lives) wants you to “register” so they can sell your email address and /or nag you for the rest of all time (Sun, bow your head in shame. Compulsory registration to be allowed to submit bug-reports? F*** that; you ought to be paying people to do it for you in the first place…).

I may be extreme in the extent to which I’m fed up with them, but to be honest I expect there are many many more people out there who’ve simply got bored of seeing “yet another forum”.

This is part of why I’ve not been keen to get forums onto JGF. My benchmark is: what’s the point? Especially if registration is required rather than optional. I always post on Gamedev.net as “anonymous poster” because their cookie handling is broken and I couldn’t care less if people “know my name” when I post; it’s less hassle just to type it as a sig at the end of each email.

Of course, JGF is moving towards “registration required for most things” ;D. But I’m being very careful to keep as much as possible working with zero registration. For things like submitting a new game you will be forced to be logged in, mainly so that the system can automatically grant you exclusive admin access to your own game, and stuff like that.

With per-game forums, the structure will be that you CAN post without logging in - but if you do, the developer of the game (and, in fact, a lot of other people) will have unpoliced access to delete your posts to their heart’s content (so they can instantly delete spam etc). If you want a contentious comment to stick around, you need to sacrifice your anonymity and be logged in :).