Puppygames competition total flop!

Sorry that I couldn’t compete, I really wanted too, but as I stated in a post when the compo was anounced, I was just too busy (work + exam + holiday all in the timescale). I’m still quite busy this month too (another exam, giving talk). June onwards is a bit better, although the first weekend of both (June/July) are amateur radio field days. I’m just trying to do to many things at the same time these days. That reminds me. Got to prepare a presentation tonight (sigh)…

Alan :slight_smile:

For me it was mostly just bad timing as well. As for the theme, it seemed a bit narrow as I could only come up with dig dug, miner 49’er, lemmings and (my favourite) boulder dash. All ‘sprite games’ with a side view (but maybe that’s just my own lack of creativity).

About the ‘high bar’ thing, I think you should never expect to create a fully polished game comparable to a puppy game for a contest like this.

Kudos to the one who created puppy invaders! It’s a great little applet. A very talented ‘novice’ I would say. I thought you (princec) created it.

Hell no! You should see the code, it’s outrageously awful :smiley: But it just goes to show what can be achieved and the sort of level of quality it takes to compete.

Right, the next compo will be 1 week in duration only, and have a much simpler theme. Probably… shooting :smiley:

Cas :slight_smile:

The game will get extra points if you are shooting rocks :slight_smile:

1 week contest = lots of notice please

Kev

technically if he noitifes us 2 weeks in advance, then its a 3 week contest :wink:

hehe i think i might have a rusty old shooter lying around, might be a good chance to fix it up :slight_smile:
but then again probably more fun to write one from scratch

unless the official theme is given the last week …

Lilian :slight_smile:

ooh! got me! =o