Very impressive!
I like the graphic and the idea.
No, I meant scaling when rendering, not logic.
Same logic, different rendering.
Possibly like this:
Y axis scaled to 1:
https://dl.dropbox.com/u/1668516/shots/voxelchars.png
Y axis scaled to sqrt(2)/2:
Ah see what you mean now. Don’t think so though, something desperately less appealing about the characters at the bottom to the ones at the top.
Cheers,
Kev
Added some brute force simple networking approach:
https://dl.dropbox.com/u/1668516/shots/voxelnet.png
Can’t imagine it’ll scale to real life well but fun
Cheers,
Kev
By request, I blogged up why this isn’t really a proper voxel renderer:
http://cokeandcode.tumblr.com/post/47475327019/pseudo-voxel-effect
Cheers,
Kev
Your game looks amazing, fantastic art style. Very intrigued
Are your rooms pre-made, or generated on the fly?
They’re designed by hand at the moment but I’m thinking I’m going to write (another) dungeon generator tonight. This will be the first I’ve written that needed the third dimension so quite looking forward to it
Cheers,
Kev
That’s what I was wondering with those stairs!
Just starting to look at map generation:
https://dl.dropbox.com/u/1668516/shots/voxelgen.png
Cheers,
Kev
Now, if you could generate actual 3D topographies…
Cas
Place spawners in random rooms!
I tried real 3D maps but the view point makes them very hard to navigate.
Stairs etc definitely coming just as I get moving on it.
Cheers,
Kev
Looks pretty cool. The dungeon art-style and characters reminded me of Gauntlet and the ability to walk behind things reminded me of King’s Quest.
Still working on this one - map generation is getting better and I’m revisiting the network layer atm.
Cheers,
Kev
What should you keep in mind when coding movement etc with regards to the networking?
Packet loss, packet loss and packet loss
For this project at least it’s a matter of syncing character positions - so I’ll probably implement some sort of delta compression type thing. Assuming I carry on the game as a player controls a single hero in the world I guess.
Cheers,
Kev
Moving more towards a sci-fi theme:
https://dl.dropboxusercontent.com/u/1668516/shots/voxelfi.png
Cheers,
Kev
Few more style updates tonight:
https://dl.dropboxusercontent.com/u/1668516/shots/voxelfi2.png
Cheers,
Kev