Pseudo Voxel Expriements

Very impressive!
I like the graphic and the idea. :smiley:

No, I meant scaling when rendering, not logic.

Same logic, different rendering.

Possibly like this:

Y axis scaled to 1:

https://dl.dropbox.com/u/1668516/shots/voxelchars.png

Y axis scaled to sqrt(2)/2:

https://dl.dropbox.com/u/1668516/shots/voxelchars.png

Ah see what you mean now. Don’t think so though, something desperately less appealing about the characters at the bottom to the ones at the top.

Cheers,

Kev

Added some brute force simple networking approach:

https://dl.dropbox.com/u/1668516/shots/voxelnet.png

Can’t imagine it’ll scale to real life well but fun :slight_smile:

Cheers,

Kev

By request, I blogged up why this isn’t really a proper voxel renderer:

http://cokeandcode.tumblr.com/post/47475327019/pseudo-voxel-effect

Cheers,

Kev

Your game looks amazing, fantastic art style. Very intrigued :slight_smile:

Are your rooms pre-made, or generated on the fly?

They’re designed by hand at the moment but I’m thinking I’m going to write (another) dungeon generator tonight. This will be the first I’ve written that needed the third dimension so quite looking forward to it :slight_smile:

Cheers,

Kev

That’s what I was wondering with those stairs!

Just starting to look at map generation:

https://dl.dropbox.com/u/1668516/shots/voxelgen.png

Cheers,

Kev

Now, if you could generate actual 3D topographies…

Cas :slight_smile:

Place spawners in random rooms!

Multi floors/layers would be nice, with stairs.

http://i.snag.gy/HQcBg.jpg

I tried real 3D maps but the view point makes them very hard to navigate.

Stairs etc definitely coming just as I get moving on it.

Cheers,

Kev

Looks pretty cool. The dungeon art-style and characters reminded me of Gauntlet and the ability to walk behind things reminded me of King’s Quest.

Still working on this one - map generation is getting better and I’m revisiting the network layer atm.

Cheers,

Kev

What should you keep in mind when coding movement etc with regards to the networking?

Packet loss, packet loss and packet loss :slight_smile:

For this project at least it’s a matter of syncing character positions - so I’ll probably implement some sort of delta compression type thing. Assuming I carry on the game as a player controls a single hero in the world I guess.

Cheers,

Kev

Moving more towards a sci-fi theme:

https://dl.dropboxusercontent.com/u/1668516/shots/voxelfi.png

Cheers,

Kev

Ok, sci-fi theme… You’ve got me.

Few more style updates tonight:

https://dl.dropboxusercontent.com/u/1668516/shots/voxelfi2.png

Cheers,

Kev