The Trigger Update - Update v19, Editor v5:
Bugfixes:
- Game: Fixed minor potential bugs.
- Game: Fixed game stalling if dialogues are not being shown, yet the player is seen interacting with entities.
- Game: Fixed area color not being shown correctly; House roof colors not being represented by its actual colors.
- Game: Fixed items not being placed in the inventory after picking it up.
- Game: Fixed items not appearing in the inventory after saving and then reloading the game.
- Game: Fixed input lag not balanced or set correctly when riding/getting off the bicycle.
- Editor: Fixed animated tiles not being animated while drawing tilesets.
- Editor: Fixed not being able to set tile biomes while drawing tilesets.
- Editor: Fixed hidden bug causing unpredictable loading sequences.
- Editor: Fixed mouse positions being jumpy.
- Editor: Fixed issues with mouse positions being calculated incorrectly.
- Editor: Fixed possible fatal crash; will notify users of this problem if certain conditions have been met.
Enhancements:
- Game: Added Triggers.
- Game: Now uses new map format to incorporate triggers. Old existing maps will now need to be redrawn
- Game: Loading uses new map format
- Game: Added FPS counter at the top
- Editor: Added Triggers and Tileset layers
- Editor: GUI has been modified.
- Editor: Saving maps with triggers now possible.
- Editor: It is now possible to see a tile’s data values just by hovering the mouse cursor over it.
- Editor: It is now possible to see a trigger’s data values just by hovering the mouse cursor over it
- Editor: Now remembers the directory file in which you have last saved/opened your custom maps
- Both: Added new House tiles
Converting old maps to new maps:
- Grab Paint.NET or GIMP, one of these graphics editors.
- Open the old map using the graphics editor of your preferred choice.
- Copy all of the pixels. (Ctrl+A, then Ctrl+C) This is in case you accidentally erased something.
- Set Canvas size to (1 + original map height).
- Move the entire map down 1 pixel. (Or Ctrl+A, Delete, Ctrl+V, and then move it down by 1 pixel)
- Save.
Now your old map is converted to the new format. If you want to know why, you can go check out the code here.
Quick Download: (Contains the game and editor.)
http://www.thehelper.net/attachments/pokémon-walking-zip.18693/
Future Plan:
Add custom triggers and dialogues for players to play around with their custom maps. After that, NPCs. Also, I should start investigating why people are not commenting anything in this thread. I felt so lonely…