Phantasy Blade

Yeah, I was having some problems with Eclipse packing the old level data and sprites. I just got the non-bugged version up.

Also the sprites are just temp.

Currently Down.

Alright, the next demo is out!

I need some feedback, people!

go an exception:

java.io.IOException: Only RGB formatted images are supported by the PNGLoader
	at org.newdawn.slick.opengl.PNGImageData.loadImage(PNGImageData.java:683)
	at org.newdawn.slick.opengl.CompositeImageData.loadImage(CompositeImageData.java:62)
	at org.newdawn.slick.opengl.CompositeImageData.loadImage(CompositeImageData.java:43)
	at org.newdawn.slick.opengl.InternalTextureLoader.getTexture(InternalTextureLoader.java:277)
	at org.newdawn.slick.opengl.InternalTextureLoader.getTexture(InternalTextureLoader.java:231)
	at org.newdawn.slick.opengl.InternalTextureLoader.getTexture(InternalTextureLoader.java:171)
	at org.newdawn.slick.Image.<init>(Image.java:196)
	at org.newdawn.slick.Image.<init>(Image.java:170)
	at org.newdawn.slick.Image.<init>(Image.java:158)
	at org.newdawn.slick.Image.<init>(Image.java:136)
	at Game1.init(Game1.java:137)
	at org.newdawn.slick.AppGameContainer.setup(AppGameContainer.java:390)
	at org.newdawn.slick.AppGameContainer.start(AppGameContainer.java:314)
	at Game1.main(Game1.java:1134)
	at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
	at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
	at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
	at java.lang.reflect.Method.invoke(Unknown Source)
	at com.sun.javaws.Launcher.executeApplication(Unknown Source)
	at com.sun.javaws.Launcher.executeMainClass(Unknown Source)
	at com.sun.javaws.Launcher.doLaunchApp(Unknown Source)
	at com.sun.javaws.Launcher.run(Unknown Source)
	at java.lang.Thread.run(Unknown Source)

Make it different from every other SNES-style RPG clone? Put something fun in it? Make it less clunky?

I don’t say all that to be mean - my point is that there is no reason to ask for feedback when there are 999,999 obvious things you can do to improve it. The reason RotT and Minecraft have so many comments are because they are done games. This clearly isn’t.

Well, yeah, but I thought this was a place to post WIPs, and Demos and such. I know it’s not done, and it needs some work, but it’s a WIP. If showcase didn’t say anything about WIPs I woul wait till it’s done to post, which is what I’ll most likely end up doing now.

Try asking questions like "I’m aware of the , but what can I do to improve ?

Blindly asking for any feedback at all will, at best, end up with people pointing out the obvious stuff that you already know about.

More likely is that people will come to the conclusion that telling you stuff you already know is a waste of time, and trying to guess what you actually want feedback on is not interesting, and so they won’t bother saying anything.

In conclusion: help us to help you.

Also, obviously the ground which made out of tiles, really looks like it. You can see the boundaries of every tile, its not seemless at all.

Yep - the way to fix that is to use about, say, 16 different tiles for grass, and randomise them.

Cas :slight_smile:

Ignoring the current state of graphics and UI (which are bad). The game is so-so, the run-with-sword move is a bit weird since it never ends.
It would be more interesting if the AI was smarter and fought back.
If this is supposed to be an RPG, there should be things like inventory, items, gold, cities, NPCs, minimap, etc
Also I got to the end boss in the level and thats where it ended I guess.

Umm, end-boss? there’s no boss in the most current version ???