Pandum online OPEN BETA

Just created a new character, here is some feedback from me

  • I can’t rotate the camera, it either can’t be done or there is no obvious way how to do it
  • It says I have 1 skill point to spend but I can’t spend it no matter how often I click save in the skill tree
  • In the main screen the options allow me to change the keys for things, the keys come up as numeric values so I don’t actually know what the defaults are. I also can’t find this options screen in the main game
  • There is a big blue arrow at one place, looks like it is a zoning point but I don’t know how to zone

For me it was mostly a lot of confusion :slight_smile: On the positive side, the game looks good!

[quote]I can’t rotate the camera, it either can’t be done or there is no obvious way how to do it
[/quote]
==> You cannot, cam is managed by game (more convenient on tablets) but maybe something could be added for PC, I gonna think about it

[quote]It says I have 1 skill point to spend but I can’t spend it no matter how often I click save in the skill tree
[/quote]
==> You have to double click/tap (first time, only select and display the effect of the skill in the bottom bar)
Number of available skill points should be decreased before saving the dialog.

[quote]There is a big blue arrow at one place, looks like it is a zoning point but I don’t know how to zone
[/quote]
==> You are required to assign you skill point before leaving.

New version available with :

  • Melee range indicator
  • New character skins
  • Skill and stat balancing

New game extension : “Fall of Hares” (story line splash screen on character creation)
This content includes a lot of new stuffs like mounts, maps, weapons…

[quote]“the camera movement is kinda jittery (just enough to be noticeable) every now and then, it does not seem like it’s fps related, more like it’s the game logic not doing enough smoothing”
[/quote]
==> Just for close this old story, I found what was the problem… camera translation was 1 frame late but depending on devices, FPS was so high on the rendering loop that was not noticeable.