Oh, It opens now. I just tried to download the map pack, but it was SOOO big! It crashed my computer it took so long! And please…
USE MEDIA FIRE!!!
Seriously! It makes 0 sense to use google drive! Just use mediafire! It is faster, less laggy, and all around has more storage (I think)!
Seriously your computer cant handle downloading 173 MB of data? It has a problem then. Also, Google drive is just as viable an option as any other file hosting site like dropbox. In fact, dropbox is better for indie games because you can get a free account with direct links and fast downloads. Mediafire is starting to get meh. Most of the time the site glitches out and I have to spend 2 minutes constantly refreshing the download page before it finally starts downloading.
Really :-|? I have never, and I mean never, had a problem with Mediafire! Only with dropbox! Also, I beg to differ on direct links. You can just right click on the Download button, copy url, and then make a link! I did it here, in the download section. Hover over it, and it shows it links to mediafire, and still direct download!
Also, my computer downloads many many things really fast. When I get games, it usually takes 10 seconds. And those seem to be bigger! But whatever. Just not google drive. Google’s servers are just slow sometimes (not to say that they are not doing the best job at search engines in the world!). I would even go for dropbox, just not google drive.
Also, google drive is not as good.
See here
Google Drive seems safe(i e my files wont be auto-removed after a while) and its really fast. I always exceed 5mb/s when downloading from it.
Anyway, alternative links added(media fire).
Thanks. That went faster.
When I unzipped it, I put the two folders (res, and stages) in the stages folder. For replays, I just put in hello world into the text box and pressed open. It gave me a dialogue box about scores, then java just stopped.
java.lang.NullPointerException
at game.essentials.Utilities.getFiles(Utilities.java:444)
at game.essentials.Utilities.loadDataImages(Utilities.java:223)
at climb.ClimbMe.init(ClimbMe.java:47)
at game.core.Engine.init(Engine.java:234)
at org.newdawn.slick.AppGameContainer.setup(AppGameContainer.java:390)
at org.newdawn.slick.AppGameContainer.start(AppGameContainer.java:314)
at game.essentials.GameLauncher.launchGame(GameLauncher.java:35)
at ui.StartFrame$1$1.run(StartFrame.java:104)
The game tried to load the images for the main character but the files was not found so it crashed.
You should not put the map pack content in the stage folder. Extract them into the games root directory(Pojahns Game Engine).
For replay, press cancel, dont open anything.
Thanks! It works now!
Anyways, I played it, and it is pretty good! I love the music. Just one problem. The character disappears sometimes, and turns invisible. He mostly flickers, but sometimes, I cannot even see him!
Solid game anyways though. Bravo! I apoligize for the long time getting it set up!
Thanks! Glad you liked it.
Thats an odd problem you got. I have tried it on multiple computers(all Windows) and never experienced such bug.
The problem may be lie within your computer or by LWJGL. I dont know and its impossible for me to tell. Try updating your graphic drivers.
Added three videos. Did anyone else try it? Please comment!
- What did you like/hate?
- Would you ever develop at least one stage if you thought the API was simple enough?