I am a newb with JOGL and have been creating several different applications to test some features of the JOGL API. One of the features I am testing is using a GLJPanel over a GLCanvas. My problem is that whenever I enable the java2d/opengl pipeline, the application locks up. Thinking that the problem was with my code, I ran the example found on wikipedia and chris campbell’s demo (http://weblogs.java.net/blog/campbell/archive/2006/10/index.html) with both the pipeline enabled/disabled. The end result is the same. Whenever I use a GLJPanel for the drawable and the pipeline is enabled the application freezes…at random times. Sometimes the app will run fine for a minute and the next it’ll freeze up. I assumed it was possibly an old driver but I updated my driver and the problem persists.
Has anyone experienced this same issue? Anyone know how I can fix this? I would like to be able to enable the pipeline so I can see firsthand the speed of a GLJPanel vs. GLCanvas.
My comp has:
3.0 ghz P4 cpu
1.0 GB ram
nvidia geforce fx 5950 ultra using driver version: 93.71
Thankx.